Cataclysm-DDA
MST_Extra_Mod
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Cataclysm-DDA | MST_Extra_Mod | |
---|---|---|
1,903 | 14 | |
9,646 | 38 | |
2.5% | - | |
10.0 | 7.6 | |
7 days ago | 9 days ago | |
C++ | ||
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
MST_Extra_Mod
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Warning! We are planning to remove dead obsoleted mods!
More Survival Tools has a successor in the form of MST Extra.
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More Survivor Stuff
Slightly related, there is an updated version of more survival tools here: https://github.com/chaosvolt/MST_Extra_Mod
- Mods for better roleplay gameplay
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Bug
Prison start is still very much a meme to be honest, more shenanigans we inherited from DDA. You may also notice that it can be hard to get anywhere with enough light needed to craft anything basic, and all the basic firestarting tools require light to make (unless you're using MST Extra mod, which adds dark-craftable fire ploughs).
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Meat preservation.
For preserving organ meats, More Survival Tools Extra (same dev as Arcana & Magic Items) adds Jerked Offal.
- The impossibility of embracing primitivism in the Cataclysm...
- Any more "wild living/wilderness survival/inna woods" type mods?
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Quality of Life and Balance Features you'd like to see in Cataclysm BN?
I don't know how you could make the early game longer without making it more tedious. Making it easier to stay early game without being forced to raid a city is doable, part of what mods like MST Extra seek to do, and every so often I port ideas from it over to BN. But forcing the player to draw out early game isn't really feasible without the kinda stunts DDA pulls.
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Suggested Mods?
MST Extra. This is the successor to my old More Survival Tools mod that's long since been obsoleted. Adds more items and recipes, few other rebalances/tweaks, to make wilderness survival gameplay more interesting.
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So, when are we gonna be able to get saltpeter out of more than just bird shit?
No idea. Keep in mind, last I checked that's not even in vanilla at all, but in MST Extra: https://github.com/chaosvolt/MST_Extra_Mod/blob/master/MST_Extra/recipes/recipe_medsandchemicals.json#L21
What are some alternatives?
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
cdda-arcana-mod - Arcana and Magic Items mod for Cataclysm: Dark Days Ahead
UndeadPeopleTileset - Back it up while it is still here, lads.
CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
mining-mod - Archive of Mining Mod, for Cataclysm: Dark Days Ahead
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
No-Freeze - CDDA mod which drastically lowers freeze points.
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
cdda-stamina-regen-buff - CDDA mod to rebalance stamina regeneration
cdda-guide - The Hitchhiker's Guide to the Cataclysm
cdda_medieval_mod_reborn - The intended replacement and expansion for my old Medieval and Historic Content mod