Carp
trivial-gamekit
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Carp | trivial-gamekit | |
---|---|---|
84 | 7 | |
5,393 | 162 | |
0.2% | - | |
0.7 | 0.0 | |
about 1 year ago | over 2 years ago | |
Haskell | Common Lisp | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Carp
- How to Write a (Lisp) Interpreter (In Python)
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Roc – A fast, friendly, functional language
Carp - https://github.com/carp-lang/Carp - "A statically typed lisp, without a GC, for real-time applications." where it's "Ownership tracking enables a functional programming style while still using mutation of cache-friendly data structures under the hood".
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Ask HN: Looking for statically typed, No-GC and compiled Lisp/scheme
Looking for a personal project so open-source would be great, but maturity/production readiness is not really a factor.
The only significant thing i can find so far is https://github.com/carp-lang/Carp.
Anything notable that i might have missed ?
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Lisp in Space
Not CL, but there is ulisp (http://www.ulisp.com/) for microcontrollers, supposed to be really tiny, and there is Carp (https://github.com/carp-lang/Carp) which is without a GC so seems suitable for real-time stuff.
- Good languages for writing compilers in?
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Emerging Rust GUI libraries in a WASM world
Everybody is trying to make a more user-friendly Rust. The problem is that it is not clear yet whether that's possible, and if it is, how it may look. I know Vale and have tried it, though it's extremely early to judge anything so far. It does have a much stronger theoretical background than V, but even the theory is not completely clear at this point.
There is also Carp by the way: https://github.com/carp-lang/Carp
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Microsoft rewriting core Windows libraries in Rust
(Carp)[https://github.com/carp-lang/Carp]
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Lexer in Haskell
Carp (parser source code)
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Carp lang: statically typed Lisp, no GC
Found this page to be a nice intro to the syntax and semantics:
https://github.com/carp-lang/Carp/blob/master/docs/LanguageG...
I'm excited about Carp's comprehensive and well documented[1] interoperability with C, which unlocks lots of potential for interfacing with existing libraries.
Tim Dévé has even created a game for the Nintendo Game Boy Advance by using Carp's C interoperability; you can play an emulated version online[2].
[1]: https://github.com/carp-lang/Carp/blob/master/docs/CInterop....
trivial-gamekit
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
If you insist on learning through game development -- and admittedly I learn best by just jumping in and doing something -- you should at least try making something simpler than a full 3D game first, like a roguelike: https://github.com/borodust/trivial-gamekit, https://borodust.org/projects/trivial-gamekit/.
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Common lisp game development libraries
For something simple, https://github.com/borodust/trivial-gamekit would do.
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Cl-bodge: a cross-platform Common Lisp game and application framework
Playing with their 'trivial-gamekit' based on cl-bodge now, very nice I think!
https://borodust.org/projects/trivial-gamekit/
alien-works also looks cool and under active development
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[SBCL] Generating a binary of a GUI built with Sketch
If all else fails, I recommend trying to contact author through creating an issue on github. If that fails too and you are too tired to continue that fight, have a look at trivial-gamekit (beware: shameful self-plug).
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Learn Common Lisp and high-level 2D graphics using Sketch or trivial-gamekit. It's lispy, super fun and enjoyable way. Seriously. 2D graphics are easy to grasp and intuitive.
What are some alternatives?
awesome-lisp-companies - Awesome Lisp Companies
sectorlisp - Bootstrapping LISP in a Boot Sector
ferret - Ferret is a free software lisp implementation for real time embedded control systems.
Fennel - Lua Lisp Language
femtolisp - a lightweight, robust, scheme-like lisp implementation
hy - A dialect of Lisp that's embedded in Python
babashka - Native, fast starting Clojure interpreter for scripting
mirage - MirageOS is a library operating system that constructs unikernels
nim-esp8266-sdk - Nim wrapper for the ESP8266 NON-OS SDK
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
alien-works - Multiplatform game foundation framework for Common Lisp
joker - Small Clojure interpreter, linter and formatter.