CaptCC VS prismarine-web-client

Compare CaptCC vs prismarine-web-client and see what are their differences.

CaptCC

A tiny C compiler written purely in JavaScript. (by Captainarash)

prismarine-web-client

Minecraft web client running in your browser [UnavailableForLegalReasons - Repository access blocked] (by PrismarineJS)
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CaptCC prismarine-web-client
6 8
180 361
- -
0.0 3.5
over 4 years ago 12 months ago
JavaScript JavaScript
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CaptCC

Posts with mentions or reviews of CaptCC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-01.

prismarine-web-client

Posts with mentions or reviews of prismarine-web-client. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-23.
  • Git bundles of Eaglercraft repositories disabled due to DMCA takedown
    3 projects | news.ycombinator.com | 23 Apr 2023
    They also took down an unrelated project, prismarine-web-client, seemingly by mistake: https://github.com/PrismarineJS/prismarine-web-client/
  • Where Java?
    2 projects | /r/ProgrammerHumor | 27 Jun 2022
    I’ll do you one better
  • Minecraft (1.18.2) Server in C# .NET 6
    5 projects | /r/csharp | 21 Apr 2022
  • What is your favorite example of this?
    5 projects | /r/ProgrammerHumor | 12 Apr 2022
  • No, the Metaverse Is Not Bullshit
    4 projects | news.ycombinator.com | 30 Oct 2021
    Minecraft may actually be closer to the metaverse than commonly believed:

    Since the introduction of BungeeCord in 2012 (and then Waterfall and Paracord), it has become increasingly popular to link together multiple servers to act as a gateway to different virtual worlds on different servers. Most of the top popular "servers" are in actuality multiple servers joined together, somewhat decentralized, though still centrally managed.

    Even before Bungee, the reign of Bukkit (2010-2014) introduced a plugin API system allowing for managing multiple worlds. To this day the "Multiverse" plugin remains among the top plugins. The multiverse, not the metaverse, but a related concept.

    It wouldn't be too far of a leap to link together unrelated Minecraft servers.

    Regarding "you can certainly not expand the protocol -southerntofu" - the Minecraft protocol is commonly expanded by modders. In fact, it is specifically designed to be expanded, since the introduction of Plugin Channels in Minecraft 1.1: https://wiki.vg/Plugin_channels. Forge modders frequently enhance the protocol to support new functionality far beyond what was possible in the original game.

    "new media forms and new mediums of access (web, mobile, PCs, AR, etc.)" vs "you can only run Minecraft where Microsoft distributes it (unless you crack/RE it)" - granted, but there are multiple unofficial efforts to develop new ways to access Minecraft servers, including through the web. My humble attempt at building such a client: https://github.com/voxel/voxelmetaverse

    Not coincidentally, I called it "Voxel Metaverse", thinking along the same lines as you were, and had high aspirations. It did not pan out, though we had some cool features including connecting to Minecraft servers, embedding web page content in a 3D space (including interactivity with voxel-webview, still working in the demo: https://voxel.github.io/voxelmetaverse/) and I wrote a retrospective about its successes and failures earlier this year: https://medium.com/@deathcap1/6-years-after-6-months-of-voxe... but it showed a lot of promise in what could be done to build a decentralized distributed malleable virtual world. Voxels are particularly attractive in my opinion due to the ease of content creation.

    Other more recent efforts to build web-based Minecraft clients include https://github.com/PrismarineJS/prismarine-web-client and https://www.spigotmc.org/resources/websandboxmc.39415/, both are currently quite limited, but its only a matter of time/effort to complete the implementation and not a fundamental technology limitation. There are dozens of unofficial Minecraft-compatible clients, in various degrees of completeness: https://wiki.vg/Client_List

    Vivecraft started in 2013 to allow a VR experience in Minecraft, and there is now an official Minecraft VR port though Vivecraft still has its fans. There's official mobile and console clients (Bedrock Edition), and although not officially interoperable with PC servers, there are also 3rd party solutions to bridge the two, including Dragonet DragonProxy and GeyserMC.

    Will Minecraft blaze the way forward into what becomes The Metaverse? Honestly, maybe not. Mojang may not see the same potential in Minecraft as I do, but I feel the modding community is onto something developing projects on the edges of a hypothetical Minecraft Metaverse. If it isn't Minecraft itself, I am convinced a similar game will play a fundamental role in the development of what we come to know as the metaverse.

  • prismarine-web-client : A minecraft client in the browser built from PrismarineJS modules
    2 projects | /r/javascript | 18 Mar 2021

What are some alternatives?

When comparing CaptCC and prismarine-web-client you can also consider the following projects:

web-minecraft - PoC Minecraft client written in Javascript (1.16.5 offline mode working)

mineflayer - Create Minecraft bots with a powerful, stable, and high level JavaScript API.

GDLauncher - GDLauncher is a simple, yet powerful Minecraft custom launcher with a strong focus on the user experience

blockbench - Blockbench - A low poly 3D model editor

minecraft-data - Language independent module providing minecraft data for minecraft clients, servers and libraries.

Geyser - A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock Edition.

eaglercraft-ashes - Git bundles of Eaglercraft repositories for archival purposes

node-cobol - :tv: COBOL bridge for NodeJS which allows you to run COBOL code from NodeJS.

goblins

eaglercraftx-1.8

SharpMC - SharpMC - A Minecraft server in C#

KubeJS