Canvas2DtoWebGL
phaser
Canvas2DtoWebGL | phaser | |
---|---|---|
1 | 8 | |
315 | 36,917 | |
- | 0.4% | |
0.0 | 9.8 | |
almost 3 years ago | 8 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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Canvas2DtoWebGL
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Is WebGL fast than Canvas API for drawing a bunch of 2D objects❓❓
I know all this because I coded all the Canvas2D functions in WebGL: https://github.com/jagenjo/Canvas2DtoWebGL
phaser
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Achieving Success in Online Learning: A Practical Guide
Phasor which uses TypeScript or JavaScript
- Alternatives to Flash Player for Videogame Coding?
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3 years of fulltime Rust game development, and why we're leaving Rust behind
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.
[0] https://phaser.io/
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Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
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Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
kaboom.js - 💥 JavaScript game library **Abandoned** Succeeded by KAPLAY
totalistic-cellular-automata - A Javascript tool to generate totalistic cellular automata.
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
the-matrix-effect - The incredible effect of rain of letters in the style of the Matrix trilogy.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
matrix-code-generator - A screen-accurate Matrix Code generator.
cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
offscreen-canvas - Demo app using worker.Canvas
nextjs-boilerplate - A NextJS boilerplate with tailwindcss, eslint and prettier
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
melonJS - a fresh, modern & lightweight HTML5 game engine