Caliburn.Micro
rui
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Caliburn.Micro | rui | |
---|---|---|
6 | 23 | |
2,770 | 1,652 | |
0.8% | 2.5% | |
4.0 | 7.9 | |
3 days ago | 1 day ago | |
C# | Rust | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Caliburn.Micro
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caliburn.Micro: Difference between ActivateItemAsync and ActivateItem ?
It works with ActivateItemAsync but I don´t know if there is a difference that I should be aware of ? They seem to be a bit slow with updating the documentation so I´m a bit nervous about what else might not be updated yet.
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Show HN: Async UI: A Rust UI Library Where Everything Is a Future
The programming model reminds me of Rob Eisenberg's older attempts at building UI toolkits ([0]). I don't recall if that was fully async or 'just' using a coroutine/generator-style approach, but it feels similar.
I'm not sure the complexity of doing everything using async constructs is worth it, though. Large-scale UI's built in Qt or Javascript are mostly single threaded anyway, but it's still worthwhile to explore so kudos for that. Looking forward to seeing how far you get.
[0] https://github.com/Caliburn-Micro/Caliburn.Micro
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Learning WPF
Vanilla WPF has a lot of boilerplate and verbose binding expressions. I'd check out an MVVM library like https://caliburnmicro.com/ which has tons of convention-based features and helps maintain the "screens" in your app.
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Getting head around {get;set} for C# Models
Your UI needs to bind to something that can programmatically notify it about changes, we call these things View-Models. Usually View-Models implement INotifyPropertyChanged interface (another key interface is INotifyCollectionChanged that is responsible for notifying collection views that number of items is changed and they need to update the UI accordingly). You can do that (the implementation of the interface) manually or use some library to do that for you just to cut some boilerplate code (e.g. ReactiveUI + Fody or Microsoft.Toolkit.MVVM or maybe even this or this).
- Microsoft.Extensions.DependencyInjection to inject ViewModels into Views in AvaloniaUI app?
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3rd party frameworks to add ease of use to XAML/WPF?
I haven't done WPF/XAML stuff in years but I really liked Caliburn Micro, largely because of the convention-based auto-binding.
rui
- Considerations for Power Draw with egui
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Floem - yet another new Rust native UI library
Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui
Is their GPUI library open source?
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Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.
Here's my effort: https://github.com/audulus/rui
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Rust GUI framework
rui
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Do you think is it worth to learn gtk4 to use it with rust?
Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
- Show HN: Async UI: A Rust UI Library Where Everything Is a Future
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Vector Graphics on GPU
I've done a library for vector graphics on the GPU which works pretty well for my uses:
https://github.com/audulus/vger
and a rust version:
https://github.com/audulus/vger-rs
(which powers my rust GUI library: https://github.com/audulus/rui)
Here's the approach for rendering path fills. From the readme:
> The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.
It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)
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Is it conveninent to make cross-platform GUI softwares using Rust now?
You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
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Is there a common library for guis used in rust?
Try rui https://github.com/audulus/rui, It's a Swift Type ui
What are some alternatives?
Prism - Prism is a framework for building loosely coupled, maintainable, and testable XAML applications in WPF, Xamarin Forms, and Uno / Win UI Applications..
floem - A native Rust UI library with fine-grained reactivity
ReactiveUI - An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
MVVMCross - The .NET MVVM framework for cross-platform solutions, including Android, iOS, MacCatalyst, macOS, tvOS, WPF, WinUI
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
MVVM Light Toolkit - The main purpose of the toolkit is to accelerate the creation and development of MVVM applications in Xamarin.Android, Xamarin.iOS, Xamarin.Forms, Windows 10 UWP, Windows Presentation Foundation (WPF), Silverlight, Windows Phone.
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
Stylet - A very lightweight but powerful ViewModel-First MVVM framework for WPF for .NET Framework and .NET Core, inspired by Caliburn.Micro.
7GUI - the 7 gui project
LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
LearningWGPU - I will try to learn the basics of WGPU and Rust.