cacao
SVProgressHUD
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cacao | SVProgressHUD | |
---|---|---|
22 | - | |
1,730 | 12,408 | |
- | 0.2% | |
6.7 | 7.1 | |
3 months ago | 13 days ago | |
Rust | Objective-C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cacao
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So You Want to Ship a Command-Line Tool for macOS
This is really specific, but for this point in the article:
> There’s a long guide on Embedding a Command-Line Tool in a Sandboxed App, so I followed that, and then slowly, painfully, factored Xcode out of it, so that I wouldn’t have to figure out how to get a 10GB Xcode install onto the CI machine (remember, you need to be signed in to an Apple ID to download Xcode, and there’s no way to do it from the command-line).
You could actually solve this with Rust and no Xcode whatsoever. cacao [1] and cargo-bundle [2] will produce an app bundle you could sign/notarize/distribute without needing to ever open Xcode.
- GitHub - ryanmcgrath/cacao: Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
- macOS Apps in Rust
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A new open-sourcing project launches!!! A declarative, compose-based and cross-platform GUI
I've had basic animation support in cacao for about a year now, but I don't think anybody even realizes it.
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Library Concept for Interoperating with Objective-C - Seeking Feedback
But I will reiterate what I say on many posts like these, which is that it would be even cooler if we could stop having a million projects reinvent this wheel - and I say this as someone who wrote a large Rust library that is backed by ObjC. madsmtm has an ongoing effort to put together a best in class ObjC Rust wrapper, which would be great to see even more support for.
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What bindings do I need for making a modern Windows 11 GUI?
MacOS; I have to call the AppKit API. I can use a library like this which offers Rust bindings for AppKit - otherwise I can write my own maybe?
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Can I Use Rust For IOS Development?
Yes, you can: https://github.com/ryanmcgrath/cacao
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Yet Another macOS bindings library
This is not meant for making apps.. If you'd like to make apps use cacao instead. I am only working on this library in my spare time in hopes of getting to learn more about the FFI between Rust and Objective-C/Swift. So far I think FFI is very exciting :)
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AMA: How we built Warp, a Rust-based terminal
Hmm, I maintain cacao. The Objective-C interfacing has always felt like there's multiple projects reimplementing the same thing - ultimately really curious to see the UI framework once it's out!
I maintain cacao, which does exactly this. :)
SVProgressHUD
We haven't tracked posts mentioning SVProgressHUD yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
MBProgressHUD - MBProgressHUD + Customizations
PKHUD - A Swift based reimplementation of the Apple HUD (Volume, Ringer, Rotation,…) for iOS 8.
JGProgressHUD - An elegant and simple progress HUD for iOS and tvOS, compatible with Swift and ObjC.
iOS Circle Progress Bar - iOS Circle Progress Bar
NVActivityIndicatorView - A collection of awesome loading animations
ProgressHUD - ProgressHUD is a lightweight and easy-to-use HUD for iOS. Over 5000+ animations. ‼️
MBCircularProgressBar - A circular, animatable & highly customizable progress bar from the Interface Builder (Objective-C)
KRProgressHUD - A beautiful and easy-to-use progress HUD for your iOS.
SkeletonView - ☠️ An elegant way to show users that something is happening and also prepare them to which contents they are awaiting
MRProgress - Collection of iOS drop-in components to visualize progress
GradientProgressBar - 📊 A customizable gradient progress bar (UIProgressView).
M13ProgressSuite - A suite containing many tools to display progress information on iOS.