cacao
MBProgressHUD
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cacao | MBProgressHUD | |
---|---|---|
22 | 1 | |
1,730 | 15,986 | |
- | - | |
6.7 | 4.2 | |
3 months ago | 28 days ago | |
Rust | Objective-C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cacao
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So You Want to Ship a Command-Line Tool for macOS
This is really specific, but for this point in the article:
> There’s a long guide on Embedding a Command-Line Tool in a Sandboxed App, so I followed that, and then slowly, painfully, factored Xcode out of it, so that I wouldn’t have to figure out how to get a 10GB Xcode install onto the CI machine (remember, you need to be signed in to an Apple ID to download Xcode, and there’s no way to do it from the command-line).
You could actually solve this with Rust and no Xcode whatsoever. cacao [1] and cargo-bundle [2] will produce an app bundle you could sign/notarize/distribute without needing to ever open Xcode.
- macOS Apps in Rust
- GitHub - ryanmcgrath/cacao: Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
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A new open-sourcing project launches!!! A declarative, compose-based and cross-platform GUI
I've had basic animation support in cacao for about a year now, but I don't think anybody even realizes it.
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Library Concept for Interoperating with Objective-C - Seeking Feedback
But I will reiterate what I say on many posts like these, which is that it would be even cooler if we could stop having a million projects reinvent this wheel - and I say this as someone who wrote a large Rust library that is backed by ObjC. madsmtm has an ongoing effort to put together a best in class ObjC Rust wrapper, which would be great to see even more support for.
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What bindings do I need for making a modern Windows 11 GUI?
MacOS; I have to call the AppKit API. I can use a library like this which offers Rust bindings for AppKit - otherwise I can write my own maybe?
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Can I Use Rust For IOS Development?
Yes, you can: https://github.com/ryanmcgrath/cacao
MBProgressHUD
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How this notification is made when I tap "Add to watchlist"?
That's not a notification, it's a HUD. The most common library I've seen that implements it is MBProgressHud. It's very well documented, so you should be able to implement it easily.
What are some alternatives?
evdi - Extensible Virtual Display Interface
SVProgressHUD - A clean and lightweight progress HUD for your iOS and tvOS app.
Warp - Warp is a modern, Rust-based terminal with AI built in so you and your team can build great software, faster.
The missing CSS-like module for SwiftUI - A CSS-like style library for SwiftUI.
fruity - Rusty bindings for Apple libraries
NVActivityIndicatorView - A collection of awesome loading animations
prost - PROST! a Protocol Buffers implementation for the Rust Language
ProgressHUD - ProgressHUD is a lightweight and easy-to-use HUD for iOS. Over 5000+ animations. ‼️
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
PKHUD - A Swift based reimplementation of the Apple HUD (Volume, Ringer, Rotation,…) for iOS 8.
macdriver - Native Mac APIs for Go. Soon to be renamed DarwinKit!
iOS Circle Progress Bar - iOS Circle Progress Bar