CRYENGINE
openvr
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CRYENGINE | openvr | |
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9 | 59 | |
943 | 5,950 | |
- | 0.7% | |
0.0 | 4.8 | |
over 2 years ago | 24 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CRYENGINE
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Steam vs Epic vs Trolling
False. See for yourself. They openly state that you can "Use CRYENGINE for free. 5% royalty applies when you ship your project. Your first $5K annual revenue per project is royalty-free.".
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Can someone explain this killview?
yeah, I think you're right there. I know the feeling of being on the other side of the problem, so I can relate with the crytek guys. they need to get their shit together, sure, but they are human beings and these problems are really hard. I mean, head over to github, there's a version of the cryengine there for you to read and comprehend if you like. check out the collision detection :)
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Is Factorio more addicting?
I'd wager that somewhere around 99% of games for sale on Steam from large shops to small indie games are either created with Unity, Unreal Engine, or CryEngine (Amazon's Lumberyard is a close relative of CryEngine).
- CRYENGINE | The complete solution for next generation game development by Crytek
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Should i change programming language?
I have very high hopes for Godot. Besides, if you're the sole developer of a side project, you don't want to use what the AAA titles use. Have you seen the length of the credits on those things? If that's the path you want to go down, then you might as well give the cryengine a go, get yourself a license to some mocap software, etc lol
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Where can I find level editors for currently popular games?
Unreal Engine, Valve Source Engine, Crytec, and Unity are the big ones. I suspect that’s what people mean when they say this. There are a few others, but they are either used in less popular games, or they are proprietary engines that are not publicly available like the Snowdrop Engine. I know some PC games would ship with the editor too, although it’s been a long time since I’ve done any mod work, so I don’t know if that’s still the case.
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Godot You Want To Make A Videogame
The proprietary options of Unity, GameMaker Studio 2, Unreal Engine, and CRYENGINE.
- The complete guide for open sourcing video games
- Cyberpunk 2077, Witcher 3 source code reportedly already up for auction following CD Projekt hack
openvr
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How can I use C++ libraries/SDKs?
I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
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Porting game to VR - water shader messed up
1) I considered switching a while back, but I was already really far in by the time I realized that OpenVR was outdated. If you search for SteamVR, OpenVR comes up as the API to use, and the github site does not mention it being deprecated anywhere. It's generally not obvious unless you are specifically searching for confirmation of obsolescence. In any case, my question is API agnostic.
- Missing Action Manifest for Half Life Alyx
- Hand/Finger Tracking for HTC Vive Pro, what are my options?
- optical properties of cameras
- What things can I do to clean up the SteamVR unity plugin?
- VR on Linux makes me sad
- How to make SteamVR detect a VR headset
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How are we supposed to build a metaverse when I can't share a simple .exe demo anymore like the old days?
OpenVR is open to anybody writing a driver to support their equipment there. Anybody can do it. Always has been. Citation, for my point: https://github.com/ValveSoftware/openvr
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dll mod to add the option of controller rotation offsets to any OpenXR game.
This is awesome! I requested something similar back in 2019 (https://github.com/ValveSoftware/openvr/issues/1262) but Valve never delivered.
What are some alternatives?
Amazon Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
OpenXR-Toolkit - A collection of useful features to customize and improve existing OpenXR applications.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
OpenVRDesktopDisplayPortal - Put your favorite Desktop Window directly into any OpenVR game!
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
OpenKneeboard - An open source Kneeboard
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
ALVR - Stream VR games from your PC to your headset via Wi-Fi [Moved to: https://github.com/alvr-org/ALVR]
UnrealEngine
TrueOpenVR-Core - Core, docs