CIDLib
LearnOpenGL
Our great sponsors
CIDLib | LearnOpenGL | |
---|---|---|
35 | 624 | |
208 | 10,213 | |
- | - | |
0.0 | 3.7 | |
over 2 years ago | 9 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CIDLib
- Remaining Relevant Over Four Decades
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When Zig is safer and faster than (unsafe) Rust
It's open source. It's in two parts CIDLib, which is the general purpose layer: https://github.com/DeanRoddey/CIDLib/
- Using Exceptions for all Error Handling.... in Theory
- The Cargo Cult of Good Code
- Do any of you use python or another scripting language instead of a build system?
- Why C++ devs earn so much more than js and python?
- C++ Developers of Reddit, tell your story
- 30,000 hours
- Systems Programming & Memory Safety
- Can't modern c++ be as safe as rust?
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
vulkan-guide - Introductory guide to vulkan.
raylib - A simple and easy-to-use library to enjoy videogames programming
kanzi-cpp - Fast lossless data compression in C++
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
NetFabric.Hyperlinq - High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
going-native-py - Bringing the power, stability and functional capabilities of C++ to Python.
sokol - minimal cross-platform standalone C headers
cmake-init - The missing CMake project initializer
bevy - A refreshingly simple data-driven game engine built in Rust
cmake-init-executable - Example executable output of cmake-init
SFML - Simple and Fast Multimedia Library