CIDLib VS 3d-game-shaders-for-beginners

Compare CIDLib vs 3d-game-shaders-for-beginners and see what are their differences.

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CIDLib 3d-game-shaders-for-beginners
35 12
208 16,882
- -
0.0 0.0
over 2 years ago 9 months ago
C++ C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CIDLib

Posts with mentions or reviews of CIDLib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-03.

3d-game-shaders-for-beginners

Posts with mentions or reviews of 3d-game-shaders-for-beginners. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-01.

What are some alternatives?

When comparing CIDLib and 3d-game-shaders-for-beginners you can also consider the following projects:

godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.

tinyrenderer - A brief computer graphics / rendering course

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

SHADERed - Lightweight, cross-platform & full-featured shader IDE

Granite - My personal Vulkan renderer

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

OpenSubdiv - An Open-Source subdivision surface library.

glTF-Sample-Models - glTF Sample Models

reshade - A generic post-processing injector for games and video software.

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

vulkan-guide - Introductory guide to vulkan.

gtec-demo-framework