BuildYourOwnLisp
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BuildYourOwnLisp | love | |
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11 | 258 | |
2,800 | 4,223 | |
- | 5.3% | |
3.3 | 9.6 | |
3 months ago | 6 days ago | |
HTML | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BuildYourOwnLisp
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The Top 10 GitHub Repositories Making Waves 🌊📊
Build Your Own Lisp
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Ask HN: How to come up with a useful, coding hobby project?
Create your own meta-circular evaluator: https://www.buildyourownlisp.com/
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What can you actually do in C?
If you still want to produce a toy project in C I would suggest to build your own LISP ;-)
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Looking for beginner resources on writing a Lisp from scratch
Build your own Lisp is cool but offloads the language grammar and the parsing to the author's mpc library, this is already way overkill for what I'd like to do.
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Repost from LinkedIn. I found it quite hilarious
Lisps are also a good language if you want to know how languages work. They are very easy to make an interpreter for. There are good tutorials for that at https://github.com/kanaka/mal and https://www.buildyourownlisp.com/.
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Lisp in 99 lines of C and how to write one yourself [pdf]
Anyone have any input on:
https://www.buildyourownlisp.com/
It's been in my bookmarks for a long time but I've never really had time to really start it. The "who is this for" page say:
"This book is for anyone wanting to learn C, or who has once wondered how to build their own programming language.".
Well, I'm fairly competent in C (but not great) but would like to get a glimpse of what it's like to build my own language. Is it worth the time?
- People seem to fear regex, so I made a puzzle game to help teach it through fighting goblins
love
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
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Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
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Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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How Do I Compile/Install Love 0.10.2 on Linux?
So I was stuck with my only other method: compiling from source, which I have absolutely no experience in. I'm told I have to install Git, put in "$ git clone https://github.com/love2d/love.git" into the terminal to, well, clone the repository, and that's where I hit a dead end.
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
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Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
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Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
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How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
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I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
Godot - Godot Engine – Multi-platform 2D and 3D game engine
MonoGame - One framework for creating powerful cross-platform games.
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
bevy - A refreshingly simple data-driven game engine built in Rust
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Arcade - Easy to use Python library for creating 2D arcade games.
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
SadConsole - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
ggez - Rust library to create a Good Game Easily
processing - Source code for the Processing Core and Development Environment (PDE)