BrogueCE
NetHack
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BrogueCE | NetHack | |
---|---|---|
150 | 62 | |
871 | 2,637 | |
- | 1.9% | |
8.4 | 9.9 | |
6 days ago | 1 day ago | |
C | C | |
GNU Affero General Public License v3.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BrogueCE
- any suggestions for a beginner roguelike? something that's not infuriating
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anyone can recommend me a cheap roguelike-roguelite
For a long time, most traditional roguelikes were free (although there seem to be more on steam lately). I think Brogue is a good place to start; it isn't too complicated, it has some nice quality of life stuff, cooperates with a mouse, and its pretty for its genre.
- Best roguelike on steam for a beginner?
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Free games that can be replayed/played for a while
Brogue is another good option if you're down with rogue-likes, can basically run on anything (& has an Android version).
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NetHack 3.6.7
Adding Brogue [1] to the list. Neat and very well balanced.
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Working on my first procedural-level generator.
Broge, Angband, C:DDA, Dungeon Crawl Stone Soup, are some options.
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Brogue: Community Edition 1.12
Actually, it fixes the situation where a mirrored totem beckons you repeatedly in the same turn. Mirrored totems can still beckon you onto lava.
Download for Windows, Mac, and Linux
- Dijkstra Maps Visualized
- biggest open source projects for roguelike games?
NetHack
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Eglot + clangd not working for NetHack code base
My configuration of Eglot is simple: (use-package eglot :hook (c-mode . eglot-ensure)). And it works for a single c file. But when I use this setup to read the code of NetHack, it doesn't work for linting and definition finding (M-.), even though eglot connection has no problem. I observed the same problems when reading the code of SQLite. Some specific problems I observed:
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First version of nethack with a bestiary?
Since nethack 3.1.0, the source for nethack's "bestiary" has been dat/data.base, in plain text, processed into a file named "data" when building the program. The unprocessed file intended for the nethack's next version can be seen at https://github.com/NetHack/NetHack/blob/NetHack-3.7/dat/data.base (it's quite long).
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NetHack 3.6.7
Oh jeez, this fixes CVE-2023-24809 - i.e. nethack on shared systems may be risk due to buffer overflow in pre-3.6.7 versions.
I was looking at the list of diffs with some confusion about why it's such a small point release ( https://github.com/NetHack/NetHack/blob/NetHack-3.6/doc/fixe... ) before I re-read the release notes and saw the security issue.
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Analyzer for Nethack idea - problem with getting data from another program
For NetHack, part 1 comes up quite frequently because people like to port the game to new platforms / user interfaces, so there's a "windowport" system which exposes interfaces for gaining information about what the player can see – all the game's UI routines go through a small set of functions, which can be swapped out by recompiling the game (or you can even build NetHack as a library nowadays, so that you can link your own user interface against it). If you wanted to intercept part of the information about what the player could see, the easy way would be to modify an existing windowport to see that information and pass it to your interception tool (although this would require changing the game's source). If you were really set on not changing the source at all, you could probably use some sort of debugger API to intercept calls to the windowport, but changing the source is probably easier.
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game development with c
Tangentially related, this repo contains one of the greatest games ever made in C and once you have your feet wet would be very educational to look over.
- Ask HN: What's the best source code you've read?
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Good open source games written in C?
Rogue, nethack, and Abuse come to mind, and then pretty much all the old id software stuff, along with the raven engine. These SDL tutorials might be of interest to you too, they are basically in the format of game sources with detailed explanations.
- C Roguelike Resources?
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Note for Nethack Programmers
Congratulations! The dev team did something about your request. It's not what you wanted though.
EDIT: The relevant commit: https://github.com/NetHack/NetHack/commit/ef1eeed7550e38fa1e4ff0ef608f3c8b55eaa950
What are some alternatives?
angband - A free, single-player roguelike dungeon exploration game
UnNetHack - NetHack fork that is in development
brogue - Brogue is a roguelike game created by Pender. The "vanilla" branch of this repository is just vanilla brogue, but the other branches feature some changes.
crawl - Dungeon Crawl: Stone Soup official repository
EvilHack - A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content.
sil-q
brogue-android-port - Brogue Android Port
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Vulture-NetHack-3.6.6 - An ongoing update Vulture's for Nethack 3.60 to Nethack 3.6.6
xNetHack - Experimental features and improvements applied to NetHack 3.7-dev