BootstrapBlazor
wasm4
Our great sponsors
BootstrapBlazor | wasm4 | |
---|---|---|
0 | 10 | |
1,718 | 1,052 | |
4.1% | - | |
9.8 | 8.3 | |
7 days ago | 6 days ago | |
JavaScript | TypeScript | |
Apache License 2.0 | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BootstrapBlazor
We haven't tracked posts mentioning BootstrapBlazor yet.
Tracking mentions began in Dec 2020.
wasm4
-
WASM Instructions
Related:
A fast Pascal (Delphi) WebAssembly interpreter:
https://github.com/marat1961/wasm
WASM-4:
https://github.com/aduros/wasm4
Curated list of awesome things regarding WebAssembly (wasm) ecosystem:
https://github.com/mbasso/awesome-wasm
Also, it would be nice if there was a WASM (soft) CPU for QEMU, which (if it existed!) would go here:
-
Zig & Emscripten?
WASM4 seems to be a fantasy console with good docs that can run zig code in the browser, using the wasm target: https://github.com/aduros/wasm4/blob/main/cli/assets/templates/zig/build.zig
-
WASM-4 is a virtual game console for building retro games in Rust and other WebAssembly languages
By the way, the memory corruption issue was also recently reported in Go (which uses similar linker flags to Rust) https://github.com/aduros/wasm4/issues/33
I've noticed this too sometimes. I think what is happening is Rust's stack is growing downwards from 0x19a0 instead of upwards, which ends up clobbering the end of the framebuffer. If so it's likely the wasm linker flags need to be changed: https://github.com/aduros/wasm4/blob/main/cli/assets/templates/rust/.cargo/config.toml
That should definitely be a u32. Would you be interested in opening a PR for https://github.com/aduros/wasm4/blob/main/cli/assets/templates/rust/src/wasm4.rs? Feel free to make other changes too :)
What are some alternatives?
ant-design-blazor - 🌈A set of enterprise-class UI components based on Ant Design and Blazor WebAssembly.
Havit.Blazor - Free Bootstrap 5 components for ASP.NET Blazor + optional enterprise-level stack for Blazor development (gRPC code-first, layered architecture, localization, auth, ...)
Blazorise - Blazorise is a component library built on top of Blazor with support for CSS frameworks like Bootstrap, Tailwind, Bulma, AntDesign, and Material.
MASA.Blazor - Blazor UI component library based on Material Design. Support Blazor Server, Blazor WebAssembly and MAUI Blazor.
Radzen Blazor Components - Radzen Blazor is a set of 70+ free native Blazor UI components packed with DataGrid, Scheduler, Charts and robust theming including Material design and FluentUI.
telegram-react - Experimental Telegram web client with tdlib, webassembly and react js under the hood
opus-recorder - A library for encoding and decoding web audio as OggOpus.
quadplay - The quadplay✜ fantasy console
Olaf - Olaf: Overly Lightweight Acoustic Fingerprinting is a portable acoustic fingerprinting system.
wasmtime-go - Go WebAssembly runtime powered by Wasmtime
javascriptmusic - A.K.A. WebAssembly Music. Live coding music and synthesis in Javascript / AssemblyScript (WebAssembly)
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.