BodySlide-and-Outfit-Studio
nyan
Our great sponsors
BodySlide-and-Outfit-Studio | nyan | |
---|---|---|
16 | 9 | |
276 | 200 | |
- | 1.0% | |
7.4 | 6.7 | |
3 months ago | 6 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BodySlide-and-Outfit-Studio
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Himbo Conversion
How exactly are you exporting the files and are you following this: https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Packing-projects-for-sharing
- [FO4] Bodyslide Zaps
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Another banger: Colovian Prince armor by Pulcharmsolis
Then follow this guide.
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Bodyslide simply won’t work
Handy guide for installing bodyslide. The most important thing being that you download bodyslide and install it through Mod Organizer 2, then you run it through Mod Organizer 2.
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A CBBE Bodyslide conversion for an outfit pack
I'm specifically interested in the Park Survivor outfit but getting bodyslide for any of them would be awesome. Alternatively, if anyone has a noob friendly guide on how to do this I could attempt it myself. I tried using This guide but I couldn't get any sliders to appear so I gave up.
- How to install a mod absolutely without any mod manager, even built-in one (plus some nice tricks)
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Body slide/outfit studio?
Copy bone weights
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How do I convert other types of armor pieces (gauntlets, boots etc.) to CBBE in BodySlide/Outfit Studio?
I just recently learned how to use conversion references for converting outfits in Outfit Studio thanks to the guide on github. But some armor pieces still don't fit well on the CBBE body and I was wondering if the process is the same or different.
- How to fix Gloves mesh?
- [FO4] Need help with the Outfit Studio
nyan
- Nyan, yet Another Notation
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Openage Development 2023: May
While the openage converter could already generate modpacks from the original game assets for a long time, the engine couldn't really understand them yet (except for loading/showing single animations for testing). This has been changed now with the addition of a simple internal mod manager as well as loaders for getting game data into the gamestate's nyan database. At this point, the gamestate still doesn't have any logic that can do something meaningful with the data. However, it gets us one step closer to testing features with "real" data instead of the more generic tests and demos that we've shown before. This also means that you might see more AoE2 or SWGB visuals in future news posts!
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Openage Development: 2021 - Week 32+33
NEW: [nyan] Release v0.2 (Link) nyan file format version numbers optional members - can be None or a value children object members - can only hold heirs of the speficied object abstract object members - can hold object where not all members have values dict members - key-value storage with arbitrary types (keys must be hashable) infinity handling for numbers int and float compatiblity
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nyan - Modding API with a type-safe hierarchical key-value database with inheritance and dynamic patching
nyan will be used in openagededicated servers (not as in AoE2DE that is utilizing lockstep and relay servers). openage uses a curved-based approach instead of lockstep (e.g. Tech of Planetary annihilation blog post).
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Openage Development: 2021 - Week 14
PROPOSED: [nyan] File API (Link)
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Openage Development: 2021 - Week 10
PROPOSED: [nyan] v0.1 fails to complie on Windows (Link)
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Openage Development: 2021 - Week 9
PROPOSED: [nyan] Number types compatibility (int<->float) considerations (Link)
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Openage Development: 2021 - Week 5+6
We will publish a blogpost for this soon-ish when I have more time again. Currently, the gamestate is stuck in a planning phase because this needs to be merged and we can only draw a bunch of diagrams. I would like us to do a weekly or bi-weekly blogpost series like we did for the modding API to show gamestate progress, so that it will be more visible.
What are some alternatives?
nifskope - A git repository for nifskope.
AA2Unlimited - Modding framework for Artificial Academy 2
blender_niftools_addon - The Blender Niftools Addon is a Blender add-on to enable import and export of NetImmese File Formats including .nif, .kf, .egm.
openage - Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
tinyrenderer - A brief computer graphics / rendering course
LinkerMod - Enhancements for Black Ops' modtools
Mapbox GL - Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL
BakkesMod2-Plugins - Default plugins for BakkesMod 2 (A Rocket League training framework)
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
DXMD-Translations - Language translation framework for Deus Ex: Mankind Divided and Deus Ex: Breach
MassEffectModder - Mass Effect Modder (MEM)
LoS-Mod_Files_X - Mod Files for the Xbox 360 version of Sonic '06 mod; Legacy of Solaris.