BodySlide-and-Outfit-Studio
nifskope
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BodySlide-and-Outfit-Studio | nifskope | |
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16 | 36 | |
276 | 534 | |
- | 1.1% | |
7.4 | 0.0 | |
3 months ago | 7 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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BodySlide-and-Outfit-Studio
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Himbo Conversion
How exactly are you exporting the files and are you following this: https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Packing-projects-for-sharing
- [FO4] Bodyslide Zaps
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Another banger: Colovian Prince armor by Pulcharmsolis
Then follow this guide.
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Bodyslide simply won’t work
Handy guide for installing bodyslide. The most important thing being that you download bodyslide and install it through Mod Organizer 2, then you run it through Mod Organizer 2.
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A CBBE Bodyslide conversion for an outfit pack
I'm specifically interested in the Park Survivor outfit but getting bodyslide for any of them would be awesome. Alternatively, if anyone has a noob friendly guide on how to do this I could attempt it myself. I tried using This guide but I couldn't get any sliders to appear so I gave up.
- How to install a mod absolutely without any mod manager, even built-in one (plus some nice tricks)
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Body slide/outfit studio?
Copy bone weights
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How do I convert other types of armor pieces (gauntlets, boots etc.) to CBBE in BodySlide/Outfit Studio?
I just recently learned how to use conversion references for converting outfits in Outfit Studio thanks to the guide on github. But some armor pieces still don't fit well on the CBBE body and I was wondering if the process is the same or different.
- How to fix Gloves mesh?
- [FO4] Need help with the Outfit Studio
nifskope
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[FNV] Body Replacer Skin Glitch (Roberts Male Body Mod)
Nifskope can also be useful for viewing your nif files so you don’t have to load the game for each test. You do have to set up the resource directories in settings though.
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🐉⚔️ Craft Your Legend: AI-Powered Weapon Skin Generator Mod Concept for Skyrim - Seeking Your Expert Opinions 🤔💥
Another thing is how textures are handled in the game. Essentially Skyrim models are kept in .nif files, which, as far as I know, is also an engine-specific filetype. Textures are linked to models via setting the path within those .nif files. Nifskope is the tool you're going to want to interface with those files. I'm afraid that's essentially as much as I can tell you regarding this side of modding - as mentioned, never really dealt with it myself.
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some screenshots
Get the morrowind blender plug-in and a compatible version of blender and import the model. I suggest importing a head, helmet or even just the xbase_anim.nif skeleton from the morrowind game files as well so you can compare sizes (if you’re just adding a helm). It took me a bit to make it look good in game. Once you do that and have the plugin enabled, export it as a Morrowind .nif and open it up in Nifskope to make sure the mesh is correctly imported and has textures applied (choose them in Nifskope if they don’t appear). Then you move to the construction kit and add it as a bodypart/armor.
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What is the name of this texture file?
In-game, use More Informative Console to get the name of the object NIF file. Use the Filter in the MO2 Data tab to locate the NIF file in the mod folder. Open the NIF with NifSkope and find the Texture Set definition, which will name the texture files. The MO2 Data tab can also be used to locate those texture files.
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(SSE) How to extract player character or NPC models?
I wish you the best of luck with your ideas, the character meshes are an absolute pain to work with because they're in .nif files, which are a proprietary format. I still haven't quite figured out how to wrangle them myself. But definitely grab Nifskope which can view models. There's also a plugin for Blender that loads in NIF files but it doesn't work with NIF files from Special Edition. So you gotta downgrade them with SSE NIF Optimizer if you want to import them into Blender. I hope this saves you the hours of research I had to do to figure all that out!
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Majestic Mountains with Meshes only
You'll need Nifskope
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NIFskope Version
It's right here https://github.com/niftools/nifskope/releases/tag/nifskope-1.0.22
- I'm trying to install NifSkope
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How to use nifskope without using braincells?
I would try DL again, ( https://github.com/niftools/nifskope/releases ), and just put it on your desktop and play it safe.
- [FO4] [HELP] Textures appear in nifskope and body slide but not in game
What are some alternatives?
blender_niftools_addon - The Blender Niftools Addon is a Blender add-on to enable import and export of NetImmese File Formats including .nif, .kf, .egm.
PyNifly - Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
tinyrenderer - A brief computer graphics / rendering course
DepotDownloader - Steam depot downloader utilizing the SteamKit2 library.
Mapbox GL - Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
MassEffectModder - Mass Effect Modder (MEM)
retopoflow - A suite of retopology tools for Blender
nyan - Typesafe hierarchical key-value database with inheritance and dynamic patching :smiley_cat:
nifly - C++ NIF library for the Gamebryo/NetImmerse File Format