BodySlide-and-Outfit-Studio
Mapbox GL
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BodySlide-and-Outfit-Studio | Mapbox GL | |
---|---|---|
16 | 4 | |
276 | 4,288 | |
- | - | |
7.4 | 6.4 | |
3 months ago | 9 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BodySlide-and-Outfit-Studio
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Himbo Conversion
How exactly are you exporting the files and are you following this: https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Packing-projects-for-sharing
- [FO4] Bodyslide Zaps
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Another banger: Colovian Prince armor by Pulcharmsolis
Then follow this guide.
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Bodyslide simply won’t work
Handy guide for installing bodyslide. The most important thing being that you download bodyslide and install it through Mod Organizer 2, then you run it through Mod Organizer 2.
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A CBBE Bodyslide conversion for an outfit pack
I'm specifically interested in the Park Survivor outfit but getting bodyslide for any of them would be awesome. Alternatively, if anyone has a noob friendly guide on how to do this I could attempt it myself. I tried using This guide but I couldn't get any sliders to appear so I gave up.
- How to install a mod absolutely without any mod manager, even built-in one (plus some nice tricks)
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Body slide/outfit studio?
Copy bone weights
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How do I convert other types of armor pieces (gauntlets, boots etc.) to CBBE in BodySlide/Outfit Studio?
I just recently learned how to use conversion references for converting outfits in Outfit Studio thanks to the guide on github. But some armor pieces still don't fit well on the CBBE body and I was wondering if the process is the same or different.
- How to fix Gloves mesh?
- [FO4] Need help with the Outfit Studio
Mapbox GL
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Is it possible to use C++ libs on Flutter desktop apps?
This is the library here: https://github.com/mapbox/mapbox-gl-native
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Max zoom levels?
Yes, I'm using the Flutter MapBox GL project (that uses the native implementation, which is mostly written in C++). I'm using vector tiles, and it's getting down to 1.35cm/pixel for iOS and .12cm/pixel for Android at my latitude; I believe this is level 22 for iOS and 25.5 for Android.
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Interactive maps in C++ applications
Mapbox has a c++ sdk as well as a GL renderer
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Maps Offline?
But vector tiles is indeed the way to go, but it's also much more complicated. Everyone that has worked on Maps so far has done it either as a SoC / Outreachy student or on weekends and evenings. Look at https://github.com/mapbox/mapbox-gl-native if you want to get a feel for the complexity of a client side implementation of rendering vector tiles.
What are some alternatives?
nifskope - A git repository for nifskope.
GEOSwift - The Swift Geometry Engine.
blender_niftools_addon - The Blender Niftools Addon is a Blender add-on to enable import and export of NetImmese File Formats including .nif, .kf, .egm.
ClusterKit - An iOS map clustering framework targeting MapKit, Google Maps and Mapbox.
tinyrenderer - A brief computer graphics / rendering course
WhirlyGlobe-Maply - WhirlyGlobe Development
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
Route-me - Open source map library for iOS
MassEffectModder - Mass Effect Modder (MEM)
NAMapKit - Allows you to use custom maps in iphone applications and attempts to mimics some of the behaviour of the MapKit framework
nyan - Typesafe hierarchical key-value database with inheritance and dynamic patching :smiley_cat:
Cluster - Easy Map Annotation Clustering 📍