BlueRetro
libogc
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BlueRetro | libogc | |
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96 | 4 | |
1,163 | 261 | |
- | 3.5% | |
9.0 | 6.6 | |
5 days ago | 4 days ago | |
C | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BlueRetro
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Family room by day... Modded retro gaming cave by night
SNES: FX Pak Pro, Internal BlueRetro mod (BT controllers), Voultar's RGB bypass, Recap. N64: Everdrive x7, Tim's RGB mod, Noctua fan, Recap. GC: PicoBoot, LaserBear's internal BlueRetro mod (BT controllers). PS1: xStation, Internal BlueRetro mod (BT controllers), Pico PSU + Noctua fan, Recap. PS2: Ultraslim mod with SD card reader in top Fat PS3: This is actually a sleeper PC with a GTX 1060 and a Ryzen 5 2600 for emulation purposes.
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The Dirty Cube - Hazardously Fun
Read this
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4p wireless Mario Kart anyone? (Re-cap + Tim’s RGB mod)
I do plan to do an internal BlueRetro mod at some point (so I'll be able to connect controllers without dongles) but I'm waiting til this issue is hopefully fixed.
- 8bitmods Blueretro N64 wireless adaptor is sold out - are the AliExpress ones similar?
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Do you guys think $200 is a fair price for modded GC. it's got Picoboot, bluetooth on all 4 ports, and a custom RGB led mod I made myself that changes between 20 colors.
best i could figure out is that he did this. https://github.com/darthcloud/BlueRetro/wiki/BlueRetro-DIY-Build-Instructions maybe there is something better?
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Using a 360 controller with Nintendont?
https://github.com/darthcloud/BlueRetro This is the GitHub page with tons of different links to different sellers. I would try my chances there.
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My Dreamcast with built-in Blueretro :)
It’s already available and fairly easy to build yourself: https://github.com/darthcloud/BlueRetro
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PS1 internal BlueRetro mod update (port status LEDs & multi-tap support - details in comments)
This issue is documented on the BlueRetro github, where it is the 5th-oldest reported bug, as well as by far the most commented. This issue has been known for at least a year and a half. Will's Console Modifications used to have this bug listed on the UnoRetro page, but they removed it - even though the bug still hasn't been fixed - which means you have to use the Internet Wayback Machine to verify on an old version of their website that they knew about it.
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Look Ma! No dongles! ... Internal BlueRetro for wireless controllers
The official BlueRetro docs have great instruction on how to install the code and pair controllers, but for internal installs I'd recommend nostalgic-influences wiring diagram.png) if you're like me and have trouble reading electrical schematics.
- Look Ma! No Dongles! ... (internal BlueRetro PS1 install)
libogc
- C Library for Wii and GameCube Homebrew
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WiiLink – Japanese Wii channels revived
If anyone is intresting in making homebrew for the Wii: https://github.com/devkitPro/libogc is pretty good. Certainly not as easy as say GBStudio or a game engine but the Wii's graphics being fixed function makes things a lot easier.
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GameCube Homebrew Q&A - Just Ask :)
Indie games are created using a (reverse engineered?) GameCube Dev kit: https://github.com/devkitPro/libogc
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How do i copy files to the wii's nand using c++? (homebrew)
The same way as you would with normal files using fopen/fread/fwrite but instead of those you use the isfs_* functions. Check out the isfs header in libogc ( https://github.com/devkitPro/libogc/blob/master/gc/ogc/isfs.h )
What are some alternatives?
GIMX - The GIMX software.
240pTestSuite - A homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course TV processing of 240p video. The Wii and Dreamcast versions have modes for 480i and 480p evaluation as well.
retro-go - Retro emulation for the ODROID-GO and other ESP32 devices
not64 - Experimental modification of Mupen64GC using devkitRice.
PlayStation-1-Reset-Mod - PlayStation 1 Controller Reset mod
d2x-cios - A custom IOS for the Wii and Wii-U console, i.e. an IOS modified to add some new features not available in the official IOS.
RoverController - LoRa/WiFi remote controller for driving my rover
GXCraft - A Minecraft Classic clone for the Wii
esp-jumpstart - Jumpstart from concept to production
wbfs-manager-rs - A simple Wii backup manager written in Rust [Moved to: https://github.com/mq1/TinyWiiBackupManager]
Provenance - iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.