BlueRetro VS BlueRetroHW

Compare BlueRetro vs BlueRetroHW and see what are their differences.

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BlueRetro BlueRetroHW
96 6
1,172 40
- -
9.0 4.2
4 days ago 10 days ago
C Shell
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BlueRetro

Posts with mentions or reviews of BlueRetro. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.

BlueRetroHW

Posts with mentions or reviews of BlueRetroHW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-03.
  • BlueRetro: Multiplayer Bluetooth controllers adapter for retro game consoles
    1 project | news.ycombinator.com | 20 Mar 2024
  • USB controller to PlayStation 2 adapter
    3 projects | /r/raspberry_pi | 3 Apr 2023
    I still play my PS2, but I used a esp32 to make a Bluetooth adapter for it so I can use my 8bitdo controller. https://github.com/darthcloud/BlueRetro
  • Have I missed anything on this list of mods/refurbishments for a new Dreamcast owner?
    1 project | /r/dreamcast | 22 Jan 2023
    Controllers - Not really a mod per se, but I'm going to build a BlueRetro adapter for the Dreamcast. I'm using the internal adapter on my GameCube and it's the coolest mod I've done. I'm also using the "core" and dongle on my PS2 and it also works great (minus pressure sensitive buttons). I know I'll need one Dreamcast controller connected to use a VMU, but being able to cheaply use modern controllers on retro consoles while maintaining virtually all functionality is just so cool to me (though I'm aware some people will see this as blasphemous).
  • Blue retro information
    1 project | /r/Gamecube | 1 Sep 2022
  • No-solder build of 4-player wireless Bluetooth dongle using BlueRetro. Simple guide in comments.
    3 projects | /r/Gamecube | 27 Aug 2022
    Referencing this schematic from BlueRetro, connect the 5V from player 1's extension cable to the 5V pin on the ESP32. Player 1's DATA line (labeled IO19) in the schematic, should be connected to the pin labeled 19 on the ESP32. (The labels from BlueRetro align with the pin labels on the actual ESP32 -- at least the one I bought from Mouser does). Connect the combined GND line for Player 1 to any of the GND pins on the ESP32. Leave the remaining lines (3V3 and the Pin 5 if it exists) disconnected.
  • Does any company make a good wireless controller for GameCube?
    2 projects | /r/Gamecube | 25 Aug 2022
    Refer to this schematic on how to connect the wires of each extension cable to the ESP32 module. The main signals are IO19 (player 1), IO5 (player 2), IO26 (player 3), and IO27 (player 4). For each player, only the IO lines will be connected to the ESP32. Additionally, only one single 5V line (from player 1) will supply power to the ESP32, and likewise for the combined GND(x2)/SHIELD from player 1. The GND(x2)/SHIELD wires for the remaining players can also be connected to the ESP32, however there are only a total of three GND pins on the ESP32. So if you are using the no-solder approach, just leave the one for player 4 disconnected (it's only purpose is to provide GND for the ESP32, which is taken care of by player 1 already, with redundancy from players 2 and 3 if you connect those to the remaining GND spots). Connecting the extra GND(x2)/SHIELD just keeps the wires from being a big mess (we are already leaving the 3V3 and pin 5 lines disconnected).

What are some alternatives?

When comparing BlueRetro and BlueRetroHW you can also consider the following projects:

GIMX - The GIMX software.

RetroRosetta - RetroRosetta available now, a modular Bluetooth controller adaptor for retro systems, avoiding e-waste and tackling accessibility issues

retro-go - Retro emulation for the ODROID-GO and other ESP32 devices

PicoMemcard - Emulating PSX Memory Card (or controller) using a Raspberry Pi Pico

PlayStation-1-Reset-Mod - PlayStation 1 Controller Reset mod

ps2-pi-pad - USB controller to PlayStation 2 adapter with Raspberry Pi

RoverController - LoRa/WiFi remote controller for driving my rover

esp-jumpstart - Jumpstart from concept to production

Provenance - iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |

OpenEmu-BIOS - OpenEmu BIOS Pack

OPNpool - Integrates the functionality of a Pentair pool controller into the smart home using ESP32 SoC.

libogc - C Library for Wii and Gamecube homebrew