BlenderUSDHydraAddon VS vuh

Compare BlenderUSDHydraAddon vs vuh and see what are their differences.

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BlenderUSDHydraAddon vuh
4 3
350 340
1.4% -
6.9 2.8
5 months ago 6 months ago
Python C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BlenderUSDHydraAddon

Posts with mentions or reviews of BlenderUSDHydraAddon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.

vuh

Posts with mentions or reviews of vuh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-12.

What are some alternatives?

When comparing BlenderUSDHydraAddon and vuh you can also consider the following projects:

openmoonray - MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.

ocl - OpenCL for Rust

arras4_node

GLSL - GLSL Shading Language Issue Tracker

rd-blender-docker - A collection of Docker containers for running Blender headless or distributed ✨

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.

arras4_core

arras_render

uVkCompute - A micro Vulkan compute pipeline and a collection of benchmarking compute shaders