BlenderUSDHydraAddon
openmoonray
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BlenderUSDHydraAddon | openmoonray | |
---|---|---|
4 | 15 | |
350 | 4,101 | |
1.4% | 1.8% | |
6.9 | 6.3 | |
5 months ago | about 1 month ago | |
Python | Python | |
Apache License 2.0 | Apache License 2.0 |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BlenderUSDHydraAddon
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DreamWorks releases OpenMoonRay source code
I had the same question. There exists a USD addon for Blender that support Hydra, so probably you could get that to work with a bit of trial and error!
https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA...
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What Blender needs to become more appealing to the Film Industry
USD and MaterialX are some open projects that needs integration in Blender ASAP. I know AMD is working on an add-on that let's you have USD Hydra in Blender but is far from what it can provide. I think it needs more focus and blender developers to work together to implement it in the main branch.
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Blender artist: ok
Anyway, it will be supported thanks to addons: https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon
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Blender 3.0 takes support for AMD GPUs to the next level
Hi there. I help there. ProRender is still very important as it has hardware accelerated raytracing while Cycles does not yet on AMD.
Furthermore we're focusing our efforts on ProRender going forward through USD. https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA... Adding USD workflows to blender and other apps while using ProRender for the rendering solution in USD.
openmoonray
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CUDA Accelerated Raytracer
Yeah this is neat but it is 90% not done and that is being generous.
For a open source path tracer with a full glTF compatible material model and lighting and runs in the browser check out:
https://github.com/gkjohnson/three-gpu-pathtracer
Or if you want hardcore features look at Moonray from Dreamworks:
- Is there any video or article that describes how to download moonray in detail?
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rule 34 artists
Here is the actual release: https://openmoonray.org/
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Guys, remember when DreamWorks dropped the bomb that MoonRay would be open source by 2022? I'm just hoping it's not slipping anyone's mind. Let's keep our fingers crossed for some sweet open source action!
Hey guys, so I've been keeping my eyes peeled on this website, https://openmoonray.org/, for like 4 freaking months and lemme tell ya, not a damn thing has changed. And to make matters worse, people stopped gabbing about it after the 3rd week of August. I'm not even that tech-savvy, but I was genuinely excited to see what peeps could possibly create with this. But now it's almost 2022 and nada. What gives?
- DreamWorks releases OpenMoonRay source code
- Puss In Boots Style Shader!
- Dreamworks Moonray renderer released as open source
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Dreamworks MoonRay renderer has gone open source and is now available
Github repo: https://github.com/dreamworksanimation/openmoonray
What are some alternatives?
arras4_node
raytracer - C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.
rd-blender-docker - A collection of Docker containers for running Blender headless or distributed ✨
BlenderUSDHydraA
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
arras4_core
vuh - Vulkan compute for people
arras_render
LoL - LuxCoreRender online asset library