BlenderUSDHydraA VS arras4_node

Compare BlenderUSDHydraA vs arras4_node and see what are their differences.

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BlenderUSDHydraA arras4_node
2 1
- 7
- -
- 4.2
- 2 months ago
C++
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BlenderUSDHydraA

Posts with mentions or reviews of BlenderUSDHydraA. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.
  • DreamWorks releases OpenMoonRay source code
    8 projects | news.ycombinator.com | 15 Mar 2023
    I had the same question. There exists a USD addon for Blender that support Hydra, so probably you could get that to work with a bit of trial and error!

    https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA...

  • Blender 3.0 takes support for AMD GPUs to the next level
    5 projects | news.ycombinator.com | 16 Nov 2021
    Hi there. I help there. ProRender is still very important as it has hardware accelerated raytracing while Cycles does not yet on AMD.

    Furthermore we're focusing our efforts on ProRender going forward through USD. https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA... Adding USD workflows to blender and other apps while using ProRender for the rendering solution in USD.

arras4_node

Posts with mentions or reviews of arras4_node. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.
  • DreamWorks releases OpenMoonRay source code
    8 projects | news.ycombinator.com | 15 Mar 2023
    Is anybody else intrigued by the mention of multi-machine and cloud rendering via the Arras distributed computation framework.?

    Is this something new? The code seems to be included as sub-modules of OMR itself, and all the repos[1][2][3] show recent "Initial Commit" messages, so I'm operating on the assumption that it is. If so, I wonder if this is something that might prove useful in other contexts...

    [1]: https://github.com/dreamworksanimation/arras4_core

    [2]: https://github.com/dreamworksanimation/arras4_node

    [3]: https://github.com/dreamworksanimation/arras_render

What are some alternatives?

When comparing BlenderUSDHydraA and arras4_node you can also consider the following projects:

vuh - Vulkan compute for people

BlenderUSDHydraAddon - This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.

arras_render

openmoonray - MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.

moonray

arras4_core