BespokeSynth
JUCE
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BespokeSynth | JUCE | |
---|---|---|
12 | 105 | |
3,871 | 6,096 | |
2.5% | 2.3% | |
8.5 | 9.5 | |
8 days ago | 2 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BespokeSynth
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Ask HN: What Underrated Open Source Project Deserves More Recognition?
https://github.com/BespokeSynth/BespokeSynth
BespokeSynth takes the concept of a modular synthesizer and expands it so that the application is less just a synth and more a complete modular DAW. I've used it to create MIDI/audio workflows that I couldn't get exactly the way I wanted in Ableton or FL Studio. It also has a module for doing audio processing livecoded in Python that I'm just starting to scratch the surface of.
Video from the creator covering I Feel Love in BespokeSynth: https://www.youtube.com/watch?v=kzYUgPMMpts
- Bespoke – Open-Source Modular Synthesizer with DAW Capabilities
- Sequencer programme for playing live?
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Show HN: Polymath: Convert any music-library into a sample-library with ML
https://www.google.com/search?q=awesome+generative+ai+site%3... ; #GenerativeArt #GenetativeMusic
- BespokeSynth DAW: https://github.com/BespokeSynth/BespokeSynth :
> [...] live-patchable environment, so you can build while the music is playing; VST, VST3, LV2 hosting;
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I have a clear path for building our own Spectral suite plugins
Then I realized bespoke sync is also written in C (https://github.com/BespokeSynth/BespokeSynth) , and I learned about the ninja build system (which is what ysfx uses to compile JSFX).
- is there any way to stop apps from putting presets etc in /Documents
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Open Source Reviews
Today I'm looking at a couple open source projects that are dear to my heart: OpenParliament API and BespokeSynth. If you've followed my work last term for OSD600 you've seen me write about my work on Bespoke already, which is a modular software synth. OpenParliament, on the other hand, is a great site with easy to consume information about Canadian government, the API for which I'm taking a look at today. This is part of my work for SPO600, or Software Portability and Optimization, so expect more on that soon! For now let's dive into these repos and how contributing to them works.
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Après Midi
In the final installment of my efforts to bring midi import and export to BespokeSynth (part 1 and part 2 here) I'm working my way through the details of handling midi in Juce, with the added layer of having some Juce functionalities handled by Bespoke.
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Jucey Details
In last week's post I discussed my plans to implement midi import and export in BespokeSynth, a modular synth making app that's built on JUCE, an open source framework for developing VST plugins. So far I've been chipping away on a few fronts: making a demo app to try implementing midi import and export separately from Bespoke, looking at examples of components from other apps that do what I want to, and looking at how Bespoke already uses some components I'll need to implement it.
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Bespoke Juce
For my release 0.4 I'm going to be working on BespokeSynth which is a neat program my prof showed me earlier in the semester.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
Rack - The virtual Eurorack studio
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
pipewire - Mirror of the PipeWire repository (see https://gitlab.freedesktop.org/pipewire/pipewire/)
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
score - ossia score, an interactive sequencer for the intermedia arts
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
ardour - Mirror of Ardour Source Code
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
scheme-for-max - Max/MSP external for scripting and live coding Max with s7 Scheme Lisp
audiogridder - DSP servers using general purpose computers and networks
pyo - Python DSP module
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.