BepInEx VS RuntimeUnityEditor

Compare BepInEx vs RuntimeUnityEditor and see what are their differences.

RuntimeUnityEditor

In-game inspector and debugging tools for applications made with Unity3D game engine (by ManlyMarco)
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BepInEx RuntimeUnityEditor
72 4
4,299 702
3.6% -
6.7 7.8
2 months ago 2 months ago
C# C#
GNU Lesser General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BepInEx

Posts with mentions or reviews of BepInEx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.

RuntimeUnityEditor

Posts with mentions or reviews of RuntimeUnityEditor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-08.
  • Lovely. All that objects loading
    2 projects | /r/Osana | 8 May 2023
  • Mod for helmet cam/fixed cam on gun?
    1 project | /r/SPTarkov | 1 May 2023
    down to the deepest shit like his sexuality, his "gender",,,,,, I spent 20 mins and found a post from 2012 where he YET AGAIN STATES HIS ADHD GIVES HIM PROBLEMS lmfao!!!!!! I have ADHD too bud! Anyways hopefully he'll see this, fix his code if he hasn't yet, and treat other's with respect in the future because IF I WANTED TO CAUSE ISSUES FOR HIM i technically could cause a lot of grief in his life - but not even a tool like servph deserves that. Off my HDD you go: files of an individual who both underestimates others while simultaneously boasting and believing he is much smarter and wiser than everyone; i hope he fixes this issue (and his personality issues pertaining to lack of respect and loyalty) before someone else has the capacity to actually download the tens of tb's of data I had access to and actually DOES dox him; (no it wasn't all on one site) and if I was as big of a disrespectful jerk as he is - i'd be pasting his secrets for everyone and leave knowing I successfully trolled him. But that's not my style and btw all of the details and everything that I learned of him was all done without any hacking, exploits etc as the info was very publicly available (just hidden) - but i'm not a pos - so even though he openly makes claims that fontaine steal's his code: he himself stole the EFT SDK which he claims to be the author of: https://github.com/ManlyMarco/RuntimeUnityEditor/tree/master How I know it's not just another alt of his? There's documentation and worthwhile information meant for others to learn from rather than help himself feel superior to others on the internet(as based on what I learned from only the 10/2000+gb of his files I bothered to actually acquire (and the 30 minutes i spent looking through images and text files and then checking them into google to verify if the info was accurate or not (hence the part where I said 'live in a place starting with an O" as for all I know this was an old area or a pretend address or just something he made up entirely. fyi, turner, i don't judge: but it certainly explains a LOT.
  • How did this game (Timberborn) create their stylized voxel terrain (specifically the cliffs)?
    1 project | /r/howdidtheycodeit | 24 Jan 2022
    As someone else pointed out, this is not really an answer to your specific question but rather a general advice. You can also check out RuntimeUnityEditor which can help actually get the values used in the game, since decompiling only shows you the code.
  • Can I make everything move normal speed in vr?
    2 projects | /r/superhot | 17 Aug 2021

What are some alternatives?

When comparing BepInEx and RuntimeUnityEditor you can also consider the following projects:

MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

BepInEx.ConfigurationManager - Plugin configuration manager for BepInEx

KK-HF_Patch - Automatically translate, uncensor and update Koikatu! and Koikatsu Party!

UnrealCLR - Unreal Engine .NET 6 integration

My-Clone-Hero-Tweaks - Tweaks to Clone Hero that I've made

UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components

Penumbra - FINAL FANTASY XIV modding, but actually good this time

Il2CppInspector - Powerful automated tool for reverse engineering Unity IL2CPP binaries

BugFables-Speedrun-Practice - A BepInEx plugin assisting speedrunners of the game Bug Fables