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Tracking mentions began in Dec 2020.
Xcode 13: "Add packages" doesn't do anything
1 project | reddit.com/r/Xcode | 12 May 2022
I' just installed Xcode 13 and try to run a playground that uses a package (https://github.com/AudioKit/AudioKit). To add it I'm supposd to select "File -> Add Packages...", but when I do this absolutely nothing happens. No window appears, no error message, just nothing. What could be the reason for this?
I spent the xmas break learning how to make my own plugins
7 projects | reddit.com/r/WeAreTheMusicMakers | 30 Dec 2021
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
How to make something like audacity in IOS?
2 projects | reddit.com/r/swift | 25 Dec 2021
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
A curated list of Open Source example iOS apps developed in Swift
99 projects | dev.to | 6 Dec 2021
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
Hey, I have this two way slider, and I am trying to make it change the end and start points of recordings, i have already coded the recording part with AVfoundation
1 project | reddit.com/r/swift | 16 Oct 2021
Maybe check out AudioKit, it’s great for audio stuff.
I want to make a MIDI instrument. Should I learn Swift or would something like HTML5 be easier?
1 project | reddit.com/r/ipadmusic | 16 Jul 2021
There are open sources synthesizers projects for iOS in swift. I would recommend giving it a look and see if it fits your needs. https://github.com/AudioKit/AudioKit
Best way to consume CMake based C lib in Swift for iOs/desktop
2 projects | reddit.com/r/swift | 7 Jun 2021
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
Ask HN: How to get started with audio programming?
12 projects | news.ycombinator.com | 25 May 2021
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
What are some alternatives?
EZAudio - An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
SwiftySound - SwiftySound is a simple library that lets you play sounds with a single line of code.
novocaine - Painless high-performance audio on iOS and Mac OS X
StreamingKit - A fast and extensible gapless AudioPlayer/AudioStreamer for OSX and iOS (iPhone, iPad)
MusicKit - A framework for composing and transforming music in Swift
FDWaveformView - Reads an audio file and displays the waveform
AudioPlayer - AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
AudioPlayerSwift - AudioPlayer is a simple class for playing audio in iOS, macOS and tvOS apps.
TheAmazingAudioEngine2 - The Amazing Audio Engine is a sophisticated framework for iOS audio applications, built so you don't have to.
sound-fader-ios - A sound fader for AVAudioPlayer written in Swift for iOS, tvOS and macOS.