Barotrauma
Nez
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Barotrauma | Nez | |
---|---|---|
85 | 19 | |
1,608 | 1,709 | |
2.8% | - | |
7.7 | 7.1 | |
8 days ago | 12 days ago | |
C# | C# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Barotrauma
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How to stop my medic from taking all the opiates
This is a bug Make sure medic have bandages in his inventory, then he will use them rather than opiates
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Hold up Storage containers being removed?
If you're referring to the "packet size exceeded" issue when using mods that significantly increase stack sizes and the sizes of cabinets, that has been fixed so we can support the larger stack sizes that are also going to part of the storage changes. :)
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Storage Container Removal
While I've got your attention I'm spamming more of my thoughts at you guys: https://github.com/Regalis11/Barotrauma/discussions/10035
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I fully support this.
Barotrauma (GitHub) does exactly what you described without including assets. All of the source code is public, but since no assets are included, you can’t play the game without buying it.
- Game won't load, keeps giving error a few seconds after launching
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Overhaul genetic materials
Github link: https://github.com/Regalis11/Barotrauma/discussions/12135
- A Fractal Guardian 2 shot me?
- Petraptor Companion
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Is this happening to anyone else or just me?
This is honestly a little depressing to read, considering almost our whole team is currently working hard on addressing issues reported by players (see our issue tracker) as fast as we can and trying to get things patched asap.
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Ironman
Husk + Iron Man is counter productive because of a husk appendage bug that allows any creature to one-shot you if they hit you in the head: https://github.com/Regalis11/Barotrauma/issues/11640
Nez
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Bloomwood - 2D RPG - Hobby Project
I'm developing an RPG in C# using MonoGame and the Nez game engine. Looking for hobbyists who would like something to do in their free-time and/or one programmer and one pixel-artist. Below is a link to a Google Drive folder w/ information regarding the game's design. Any comments, suggestions or otherwise are also welcome!
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How easy is Monogame for a beginner coming from game engines?
Monogame has a good number of libraries, ranging from utility and QOL stuff all the way up to something like Nez, a huge library completely reworks how Monogame works.
- Looking for advice on making a command line "dev console"
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Connecting a Traditional OO Inheritance Hierarchy to a Component-Based Entity System
I have an entity-based component system based on Nez that implements most of the lower level functionality of my game, such as animation, rendering, physics, and collision initiated interactions. It was originally supposed to be an ECS but now I consider it more of an entity-based component system since the components are more about adding functionality to entities, rather than data and there (currently) are no separate systems. I've implemented a custom messaging system, of which I am quite proud, so that when one component needs to send a message to another component it doesn't have to perform a lookup using reflection nor does it need to always store a reference to that component.
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Entity System for Nez?
They still have an Entity-Component system, but no longer an Entity-Component-System system. The part of the FAQ I’m referring to is here: Entity Systems
- How can I avoid global state in programs, when all objects/classes need to interact with each other?
- C# is only for Unity, right?
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I need to make a game in WPF
If your background is in C#, and you think Unity is overkill or you don't want to be taken out of a pure code ecosystem (unity is like a glorified level editor), then I would highly recommend MonoGame using the Nez framework https://github.com/prime31/Nez . Its all C#, and it gives you everything you need to start making a game and nothing else - just the kitchen sink. It gives you a game loop, media capabilities, an actor system, a UI system, collisions, animation tweening, and a lot more. The code to get started is literally simpler than a new WPF app. Check out the sample library. https://github.com/prime31/Nez-Samples The code to create a 2d tileset game with collisions, a follow camera, and a movable character who can shoot fireballs is only 300 lines long.
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Are there any common practices/conventions that I should know about?
Here's an example of a more fleshed out game engine built for monogame: https://github.com/prime31/Nez
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I am looking for a new engine. Any suggestions?
If you're cool with just writing code with no GUI environment, I'm a big fan of Monogame, especially when paired with the Nez library extension. Using Monogame by itself is fine and let's you do basically everything from scratch how you want it, but Nez gives you a strong foundation of basics handled for you without completely getting in your way, including an entity-component style workflow that you may be used to from Unity.
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
MonoGame.Extended - Extensions to make MonoGame more awesome
SadConsole - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Stride Game Engine - Stride Game Engine (formerly Xenko)
dnSpy - .NET debugger and assembly editor
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Zombusters - 🕹️ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS
Wave Engine - This repository contains all the official samples of Evergine.
tgstation - The /tg/station branch of SS13.
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.