Barotrauma
Apos.Framework
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Barotrauma | Apos.Framework | |
---|---|---|
85 | 2 | |
1,603 | 14 | |
2.5% | - | |
7.7 | 5.7 | |
7 days ago | 4 months ago | |
C# | C# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Barotrauma
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How to stop my medic from taking all the opiates
This is a bug Make sure medic have bandages in his inventory, then he will use them rather than opiates
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Hold up Storage containers being removed?
If you're referring to the "packet size exceeded" issue when using mods that significantly increase stack sizes and the sizes of cabinets, that has been fixed so we can support the larger stack sizes that are also going to part of the storage changes. :)
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Storage Container Removal
While I've got your attention I'm spamming more of my thoughts at you guys: https://github.com/Regalis11/Barotrauma/discussions/10035
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I fully support this.
Barotrauma (GitHub) does exactly what you described without including assets. All of the source code is public, but since no assets are included, you can’t play the game without buying it.
- Game won't load, keeps giving error a few seconds after launching
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Overhaul genetic materials
Github link: https://github.com/Regalis11/Barotrauma/discussions/12135
- A Fractal Guardian 2 shot me?
- Petraptor Companion
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Is this happening to anyone else or just me?
This is honestly a little depressing to read, considering almost our whole team is currently working hard on addressing issues reported by players (see our issue tracker) as fast as we can and trying to get things patched asap.
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Ironman
Husk + Iron Man is counter productive because of a husk appendage bug that allows any creature to one-shot you if they hit you in the head: https://github.com/Regalis11/Barotrauma/issues/11640
Apos.Framework
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Getting Monogame to function on VS Code
You can see what it looks like here: https://github.com/Apostolique/Apos.Framework/tree/master/Source/Simple.
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What is the best way to share code?
The code gets pulled in by the csproj: https://github.com/Apostolique/Apos.Framework/blob/master/Source/Simple/Platforms/DesktopGL/DesktopGL.csproj#L21.
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
Apos.Shapes - Shape rendering library for MonoGame.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
SadConsole - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
dnSpy - .NET debugger and assembly editor
Zombusters - 🕹️ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS
tgstation - The /tg/station branch of SS13.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
zengm - Basketball GM (and other ZenGM games) are single-player sports management simulation games, made entirely in client-side JavaScript.
goonstation - Repository for the Goonstation branch of SS13
OneLife - a multiplayer survival game of parenting and civilization building