BA_PointCloud VS Pcx

Compare BA_PointCloud vs Pcx and see what are their differences.

BA_PointCloud

PointCloud-BachelorThesis (by SFraissTU)

Pcx

Point cloud importer & renderer for Unity (by keijiro)
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BA_PointCloud Pcx
1 10
149 1,106
- -
0.0 0.0
22 days ago 3 months ago
C# C#
BSD 2-clause "Simplified" License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BA_PointCloud

Posts with mentions or reviews of BA_PointCloud. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-10.

Pcx

Posts with mentions or reviews of Pcx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-19.

What are some alternatives?

When comparing BA_PointCloud and Pcx you can also consider the following projects:

GrassBending - A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.