Axes-Armour-Ale VS LambdaHack

Compare Axes-Armour-Ale vs LambdaHack and see what are their differences.

Axes-Armour-Ale

A fantasy, ASCII dungeon crawler for Windows, Linux & OSX (by cyberfilth)

LambdaHack

Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at (by LambdaHack)
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Axes-Armour-Ale LambdaHack
19 8
38 612
- 0.5%
2.7 6.5
about 1 year ago about 1 month ago
Pascal Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Axes-Armour-Ale

Posts with mentions or reviews of Axes-Armour-Ale. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-24.
  • Sharing Saturday #455
    5 projects | /r/roguelikedev | 24 Feb 2023
  • Generating hallways
    1 project | /r/roguelikedev | 5 Jan 2023
    It's not a great illustration, but the result looks like this https://github.com/cyberfilth/Axes-Armour-Ale/blob/master/GITscreenshots/Linux_dungeon.png
  • Sharing Saturday #445
    2 projects | /r/roguelikedev | 17 Dec 2022
    I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
  • Sharing Saturday #439
    3 projects | /r/roguelikedev | 4 Nov 2022
  • Sharing Saturday #433
    5 projects | /r/roguelikedev | 23 Sep 2022
    This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #427
    5 projects | /r/roguelikedev | 12 Aug 2022
    Released an alpha version of Axes, Armour & Ale
  • A question about tiles with contextual "styles"
    1 project | /r/roguelikedev | 12 Jul 2022
    There's a screenshot of how it looks in my game (using thinner walls) at https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #421
    5 projects | /r/roguelikedev | 1 Jul 2022
    All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #416
    7 projects | /r/roguelikedev | 27 May 2022
    This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #414
    3 projects | /r/roguelikedev | 14 May 2022

LambdaHack

Posts with mentions or reviews of LambdaHack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-17.
  • Release announcement: Sphere
    1 project | /r/roguelikedev | 22 Dec 2021
    Looks really cool! Here's how I do releases: https://github.com/LambdaHack/LambdaHack/issues/76
  • Sharing Saturday #393
    2 projects | /r/roguelikedev | 17 Dec 2021
  • Game design question: how to base item generation on character skill, but not promote artificial optimal play?
    1 project | /r/roguelikedev | 4 Sep 2021
    here's the failed commit: https://github.com/LambdaHack/LambdaHack/commit/930dfd46b949d1525e900b997137389a8092305b
  • [ANN] Monomer, a GUI library for Haskell
    11 projects | /r/haskell | 9 Aug 2021
    I've recently tried that and gave up (https://github.com/LambdaHack/LambdaHack/issues/248). Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
  • Getting Started...
    1 project | /r/roguelikedev | 15 May 2021
    I did some plotline sketches on the github wiki of my project, but never used them so far. Not much use from the other musings there, either. Instead I tweak the templates for procedural generation directly in the code (game content part of the code, to be precise) and get a lot of mileage out of that. The only page of the wiki I got lots of benefit from is the derivation of the simplified formula for calculating speed, distance and damage of projectile from their weight: https://github.com/LambdaHack/LambdaHack/wiki/Item-statistics#projectile-velocity-and-distance
  • Getting to 1.0
    1 project | /r/roguelikedev | 18 Apr 2021
    Around a decade. No, one release per 1-2 years. The differences are quite large, both gameplay and, even more, UI, in particular in using ready fornts, then custom fonts, then many fonts at once. See the changelogs (that's only for the egine, but that's where most of the changes are made): https://github.com/LambdaHack/LambdaHack/releases
  • Sharing Saturday #357
    5 projects | /r/roguelikedev | 9 Apr 2021
  • Allure of the Stars v0.10.2.0 is out
    1 project | /r/haskellgamedev | 9 Apr 2021

What are some alternatives?

When comparing Axes-Armour-Ale and LambdaHack you can also consider the following projects:

mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal

rattletrap - :car: Parse and generate Rocket League replays.

hUGETracker - The music composition suite for the Nintendo Game Boy

tateti-tateti - Meta tic-tac-toe ncurses game.

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

Nomyx - The Nomyx game

RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.

monomer - An easy to use, cross platform, GUI library for writing Haskell applications.

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at