Axes-Armour-Ale
BrogueCE
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Axes-Armour-Ale | BrogueCE | |
---|---|---|
19 | 150 | |
38 | 891 | |
- | - | |
2.7 | 8.4 | |
about 1 year ago | 8 days ago | |
Pascal | C | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Axes-Armour-Ale
- Sharing Saturday #455
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Generating hallways
It's not a great illustration, but the result looks like this https://github.com/cyberfilth/Axes-Armour-Ale/blob/master/GITscreenshots/Linux_dungeon.png
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Sharing Saturday #445
I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
- Sharing Saturday #439
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Sharing Saturday #433
This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #427
Released an alpha version of Axes, Armour & Ale
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A question about tiles with contextual "styles"
There's a screenshot of how it looks in my game (using thinner walls) at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #421
All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #416
This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
- Sharing Saturday #414
BrogueCE
- any suggestions for a beginner roguelike? something that's not infuriating
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anyone can recommend me a cheap roguelike-roguelite
For a long time, most traditional roguelikes were free (although there seem to be more on steam lately). I think Brogue is a good place to start; it isn't too complicated, it has some nice quality of life stuff, cooperates with a mouse, and its pretty for its genre.
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What kind of builds are currently possible
I only play community edition, and my ascensions have been lightning, conjuration, teleport and some reaping combinations. My mastery was teleport with invis/reaping support. Multiplicity weapons are good (spear, rapier) but i tend to get ambitious and play hard for a mastery and screw it up.
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Best roguelike to start with?
Your best option is Brogue (community edition), in my opinion.
- Best roguelike on steam for a beginner?
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Looking for non-action roguelike/lite (i.e. colony sims, deckbuilder, strategy, etc.)
Brogue
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Free games that can be replayed/played for a while
Brogue is another good option if you're down with rogue-likes, can basically run on anything (& has an Android version).
- Does this game still exist?
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NetHack 3.6.7
Adding Brogue [1] to the list. Neat and very well balanced.
[1] https://github.com/tmewett/BrogueCE
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Working on my first procedural-level generator.
Broge, Angband, C:DDA, Dungeon Crawl Stone Soup, are some options.
What are some alternatives?
mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal
brogue - Brogue is a roguelike game created by Pender. The "vanilla" branch of this repository is just vanilla brogue, but the other branches feature some changes.
hUGETracker - The music composition suite for the Nintendo Game Boy
NetHack - Official NetHack Git Repository
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
brogue-android-port - Brogue Android Port
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
crawl - Dungeon Crawl: Stone Soup official repository
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
sil-q