Atomic Game Engine VS urho3d

Compare Atomic Game Engine vs urho3d and see what are their differences.

Atomic Game Engine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript (by AtomicGameEngine)
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Atomic Game Engine urho3d
- 24
3,131 4,265
2.0% -
0.0 9.8
about 1 month ago about 1 year ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Atomic Game Engine

Posts with mentions or reviews of Atomic Game Engine. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Atomic Game Engine yet.
Tracking mentions began in Dec 2020.

urho3d

Posts with mentions or reviews of urho3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-05.
  • Which engine/program do you use?
    1 project | /r/SoloDevelopment | 23 Aug 2022
    Urho3D, an open source C++ game engine.
  • C++ Game Engine?
    2 projects | /r/gamedev | 5 Aug 2022
    I believe Urho3d supports MacOS (see 'about' page on the legacy website).
  • Any Small c++ Engine for an fps game
    1 project | /r/gamedev | 1 Aug 2022
    Urho3D
  • I'd like to learn game engine development - where to even start?
    2 projects | /r/gamedev | 30 May 2022
    If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
  • Game Engine Renderer Architecture regarding UI
    1 project | /r/gamedev | 26 Mar 2022
    I would recommend tracking through the gist of Urho3D's batch/batchqueue stuff as it's a reasonable setup that is very intelligible (if you speak C++), it's not the greatest thing on the planet but you should be able to roughly grok it in an afternoon. Doing draw batch-pumps greatly streamlines the final drawing code.
  • Game engine for programmars
    17 projects | /r/gamedev | 5 Mar 2022
    You could try Urho3D or its newer fork rbfx.
  • Preferred game engine
    2 projects | /r/gamedev | 25 Jan 2022
    I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
  • What is the lightest C++ 3D game engine for Linux?
    2 projects | /r/gamedev | 23 Dec 2021
    You might be interested in Urho3D.
  • I need a REALLY lightweight engine
    3 projects | /r/gamedev | 20 Dec 2021
    If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
  • achieving 00's / ps2 graphics
    1 project | /r/gamedev | 25 Sep 2021

What are some alternatives?

When comparing Atomic Game Engine and urho3d you can also consider the following projects:

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

IrrlichtBAW - Build A World fork of Irrlicht

rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

raylib - A simple and easy-to-use library to enjoy videogames programming