AssetStudio
Visual Studio Code
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AssetStudio | Visual Studio Code | |
---|---|---|
128 | 2,831 | |
10,093 | 157,893 | |
- | 0.9% | |
6.1 | 10.0 | |
over 1 year ago | 4 days ago | |
C# | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AssetStudio
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Looks like RF3s modding is just like RF5
Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
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Trying to find sprites from the games files, but I cant find them.
the sprites won't appear as actual images unless you are using something to load the sprites like AssetStudio or a similar program. unfortunately i can't remember the name of the program that allows you to take a screenshot and rip assets from there, or something similar. but AssetStudio will do the trick and you have to load the folder called "hollow_knight_Data" from - C:\(yournamehere)\steamapps\common\Hollow Knight\hollow_knight_Data - some of the information here will vary based on what you've named your drives but the main folder is in steamapps\common\HollowKnight\hollow_knight_Data
- Active fork of AssetStudio? (AssetStudioGUI by Perfare)
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School of Dragons
I've tried exploring a few things with this but the only sound file I was able to find was the one that plays on the startup screen. I think I might have another lead with the files that steam displays but I'm doing my best and if worse comes to worst I will just try to get recordings of everything :]
- How to make mods?
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JPEGs of gun cases?
Yes, you can use a tool like asset studio to find and extract the wrap textures
- Can I find the game's textures anywhere?
- Learning how to mod
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What’s Left to Preserve for Priconne EN & Github Priconne Image Extractor
Hi, I'm the person who made priconne-image-extractor. If you're looking to decrypt .unity3d files from the EN server, you can use that to get all the .unity3d files from EN's CDN, and then use AssetStudio (https://github.com/Perfare/AssetStudio) to load the folder with all the .unity3d files. This won't work anymore for JP's server since they updated Unity a while ago, but in theory this should work for EN still.
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Does Anyone have the SFX file of Video Game Club Skill?
You can dig the audio files yourself from the game data with Asset Studio. I can get it for you, but it'll have to wait until I get home. I advice you try to dig yourself. Might find many cool things in there.
Visual Studio Code
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"Just Start!" - A double-edged sword.
I was doing it all wrong, designing and developing on the fly, using the same tool - VScode; Making one step forward and ten back when I mess up with good code while trying to get rid of the bad. I had gotten away with it for three pages, but it had finally caught up with me.
- Zed Multibuffers not planned for VSCode
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TypeScript Development Set Up for VSCode
VSCode
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GETTING STARTED WITH FLUTTER
IDE: Many IDES can be used with Flutter but the two most common ones are; Android Studio and Visual Studio Code (VS code). We will work through the setup of VS Code in this article. To download VS Code, just click on Visual Studio Code if you are on Windows or Visual Studio Code for iOS
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Show HN: VSCode drains MacBook Pro (M2) battery in 2hrs
Excellent!
FWIW, here's the link to troubleshooting vs code performance issues from the project's GitHub Wiki:
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A Guide to Parsing CSV Files in Go
IDE of choice (e.g. Visual Studio Code)
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How to Develop a User Data Storage Registration Form Using Python.
When working in Visual Studio Code (VS Code), start by creating a new Python file for your registration form project. It's helpful to have separate files for different parts of your project.
- Help needed in setting up an IDE on Windows 10
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Qilin: A Starter Project Template For Every Open Source Project
TIP: Depending on the length of your README, including a table of contents here would be a great addition. You can do this manually, or if you are using VSCode, you can add a TOC that automatically updates as you edit the file using the Markdown All-In-One plugin.
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What is VSCodium ? Better than VS code ?
https://github.com/Microsoft/vscode/issues/60#issuecomment-161792005
What are some alternatives?
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
thonny - Python IDE for beginners
Il2CppDumper - Unity il2cpp reverse engineer
reactide - Reactide is the first dedicated IDE for React web application development.
AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.
Spyder - Official repository for Spyder - The Scientific Python Development Environment
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
KDevelop - Cross-platform IDE for C, C++, Python, QML/JavaScript and PHP
UABEA - c# uabe for newer versions of unity
vscodium - binary releases of VS Code without MS branding/telemetry/licensing