AssetStudio
flameshot
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AssetStudio | flameshot | |
---|---|---|
128 | 232 | |
10,093 | 23,125 | |
- | 1.4% | |
6.1 | 8.0 | |
over 1 year ago | 1 day ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AssetStudio
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Looks like RF3s modding is just like RF5
Asset Studio for browsing and previewing files, Avalonia for replacing/editing bundles. Of course, I've never actually modded RF5; all I've managed to get working so far for RF3s is portrait and model texture editing, and face textures are so tightly cropped that replacing them might be a pain. As for dialogue, the extracted .txt comes out garbled, and I tried it with Grimoire just for fun but that doesn't seem to do anything.
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Trying to find sprites from the games files, but I cant find them.
the sprites won't appear as actual images unless you are using something to load the sprites like AssetStudio or a similar program. unfortunately i can't remember the name of the program that allows you to take a screenshot and rip assets from there, or something similar. but AssetStudio will do the trick and you have to load the folder called "hollow_knight_Data" from - C:\(yournamehere)\steamapps\common\Hollow Knight\hollow_knight_Data - some of the information here will vary based on what you've named your drives but the main folder is in steamapps\common\HollowKnight\hollow_knight_Data
- Active fork of AssetStudio? (AssetStudioGUI by Perfare)
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School of Dragons
I've tried exploring a few things with this but the only sound file I was able to find was the one that plays on the startup screen. I think I might have another lead with the files that steam displays but I'm doing my best and if worse comes to worst I will just try to get recordings of everything :]
- How to make mods?
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JPEGs of gun cases?
Yes, you can use a tool like asset studio to find and extract the wrap textures
- Can I find the game's textures anywhere?
- Learning how to mod
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What’s Left to Preserve for Priconne EN & Github Priconne Image Extractor
Hi, I'm the person who made priconne-image-extractor. If you're looking to decrypt .unity3d files from the EN server, you can use that to get all the .unity3d files from EN's CDN, and then use AssetStudio (https://github.com/Perfare/AssetStudio) to load the folder with all the .unity3d files. This won't work anymore for JP's server since they updated Unity a while ago, but in theory this should work for EN still.
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Does Anyone have the SFX file of Video Game Club Skill?
You can dig the audio files yourself from the game data with Asset Studio. I can get it for you, but it'll have to wait until I get home. I advice you try to dig yourself. Might find many cool things in there.
flameshot
- Flameshot: Free and open source screenshot software
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Drawing app that came with Mint?
For your screenshots simply use Flameshot: https://flameshot.org
- Ask HN: What perfect software did you discover of recent?
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lcd drawing tablet screen/pen viewport "mapped" over portion of screen, wayland
First, conceptually this is what I mean: think about when using a good screen-capture/annotation tool like flameshot: you select a region of the screen, and "magic" you can "edit" it, "in situ". No, what I'm talking about wouldn't share any of the same technical underpinnings with the way flameshot works, it would be the live monitor output, not a raster dump of the screen made to look like it's live. And the annotating would be done on a different screen. But as a user, this is pretty similar.
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User Guides in Code Documentation: Empowering Users with Usage Instructions
Flameshot is a free and open-source screenshot tool for Linux that allows users to take screenshots of an area, a window or the full screen. It then provides an editor where users can modify the screenshots by drawing on them, adding text, highlighting areas, blurring parts and more. Users can save the screenshots in common image formats like PNG and JPEG, and upload them directly to image hosting sites like Imgur.
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This guy just dropped the BEST MOD of the month and yall dont talk abt it ????
I would recommend Flameshot, available on Linux, Windows and Mac.
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MSPaint like tool for Linux
This https://github.com/flameshot-org/flameshot/issues/1529 mat or may not be an issue for you with Flameshot, but it may be for others. It's solvable if it is an issue by using mandatory access control such as AppArmor or conditional build. Just FYI.
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Thread Diario de Dudas, Consultas y Mitaps - 05/07
Flameshot viene con todo eso.
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Screenshot in KDE Wayland is "off"
[3] https://github.com/flameshot-org/flameshot/issues/2848
- Wechsel von Windows auf Linux - zu viele Programme Windows-only?
What are some alternatives?
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
shutter - Screenshot tool for Linux
Il2CppDumper - Unity il2cpp reverse engineer
ShareX - ShareX is a free and open source program that lets you capture or record any area of your screen and share it with a single press of a key. It also allows uploading images, text or other types of files to many supported destinations you can choose from.
AssetStudio - AssetStudio is an independent tool for exploring, extracting and exporting assets.
ksnip - ksnip the cross-platform screenshot and annotation tool
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
greenshot - Greenshot for Windows - Report bugs & features go here: https://greenshot.atlassian.net or look for information on:
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
wayland-protocols - Wayland protocol development (mirror)
UABEA - c# uabe for newer versions of unity
sway - i3-compatible Wayland compositor