AssetCatalogTinkerer
xcproj
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AssetCatalogTinkerer | xcproj | |
---|---|---|
5 | - | |
2,221 | 1,957 | |
- | 1.1% | |
2.0 | 7.9 | |
12 days ago | 24 days ago | |
Swift | Swift | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AssetCatalogTinkerer
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Are Sprite Atlases necessary?
Peeking at my build product's `assets.car` file using this app doesn't show any interesting changes... Xcode appears to be packing my images into textures whether or not I have a `.spriteatlas` in my assets bundle. The packed textures are smaller than I would expect (like 500x500 or less instead of 1024x1024)
- SwiftBar menu bar icon
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Where do these system images live? (The round OS images shown in System Info)
I checked /System/Applications/Utilities/System\ Information.app/Contents/Resources/Assets.car on macOS 11.6 with AssetCatalogTinkerer but it doesn't contain the OS icon.
- macOS Monterey System Icons Directory?
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Fun Fact: Contacts has an alternate icon for right-to-left languages.
Hereβs the GitHub link for the app. Or, if you have brew, you can just:
xcproj
We haven't tracked posts mentioning xcproj yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
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xclint
glance - π All-in-one Quick Look plugin
chairs - Swap around your iOS Simulator Documents
Mac-QuickLook - QuickLook plugins and packages
crafter - Crafter - Xcode project configuration CLI made easy.
GLTFQuickLook - macOS QuickLook plugin for glTF files
liftoff - CLI for creating and configuring new Xcode projects