Ark
ArkScript is a small, fast, functional and scripting language for C++ projects (by ArkScript-lang)
star
An experimental programming language that's made to be powerful, productive, and predictable (by ALANVF)
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Ark | star | |
---|---|---|
17 | 24 | |
537 | 116 | |
1.7% | - | |
8.4 | 5.1 | |
2 days ago | 5 months ago | |
C++ | Haxe | |
Mozilla Public License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ark
Posts with mentions or reviews of Ark.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-23.
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Dealing with documentation
This results in two websites: - the documentation of the language on the "main" website, https://arkscript-lang.dev ; - the technical documentation (+ modules) on doxygen: https://arkscript-lang.dev/impl/
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November 2022 monthly "What are you working on?" thread
1: https://github.com/ArkScript-lang/Ark 2: https://github.com/AFLplusplus/AFLplusplus
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Understanding tail-call optimization
Finally, instead of checking for a is_returned I checked for a is_terminal. You can find the complete implementation of this implementation here.
Lately, I've been working on optimizations for my language, ArkScript, and finally take some time to add tail-call optimization to my compiler.
- Contributed to some OSSs with pull-requests in this year too.
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July 2021 monthly "What are you working on?" thread
Still working on ArkScript after releasing the 3.1.0, improving the standard library, adding modules, and working on performance improvements + adding parallel builtins soon!
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ArkScript, a language designed to be used in C++ projects, now has macros
My bad, I totally forgot! Here it is https://github.com/ArkScript-lang/Ark
star
Posts with mentions or reviews of star.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-05.
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Language Design: Against Mixed-cased Type Names
This is actually done by several bootstrapped languages, such as Crystal, Nim, Raku, and even my own language Star
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Your language's favorite MINOR feature?
In Star, commas and newlines are analogous everywhere, even inside array literals. This actually solves the issue of trailing commas by not needing commas at all
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Building a new .NET language, doing to C# what Kotlin did to Java
I really like Nemerle's OOP+FP hybrid model, and I've taken a lot of it to heart while designing my language Star, which is similar in spirit.
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Is there a language with structural type constraints for variants and records?
It's currently a work-in-progress, mainly due to subtyping issues with generics (which I'm honestly too lazy to fix rn, focusing on other stuff first). the code is located here, although be aware that it's a bit messy lol
My language Star has this (excluding full type inference, as method signatures require type annotations for stuff), both for structural types and variants (which I don't cover in my docs, but there's an example here. Extensible variants are also supported via nominal subtyping, and they also combine the properties of sum types with product types as they can have instance fields (along with other class behaviors)
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November 2021 monthly "What are you working on?" thread
Making lots of progress on Star's typechecker, which has been very difficult due to its expansive type system. Although still not completely finished or useable, it does at least work a bit. Currently need to implement type variable expansion/substitution, "lazy" type refinement (because I have no clue what else to call it), and some basic support for existentials
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Initially-nullable types
I think this is referred to as partial or lazy initialization. I have this feature in my own language Star (which us null-safe), but I don't have an actual null literal for this purpose
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Typechecking new type system features
Hello, I'm the developer of the Star programming language, and I have some questions about how to typecheck several new/uncommon features that it has, and looking for feedback on it in general.
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Why are you building a programming language?
I'm working on Star because there are no languages that push the limits of what can be done by mixing OOP and FP ideas , features, and type systems.
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Is Haxe good for writing compilers?
Funny you should mention it, I've actually been writing Star's base compiler in Haxe. I'm also writing my Red.js project in Haxe, although it's more of an interpreter than a compiler
What are some alternatives?
When comparing Ark and star you can also consider the following projects:
gaiman - Gaiman: Text based game engine and programming language
xvm - Ecstasy and XVM
starlight - JS engine in Rust
Yoakke - A collection of libraries for implementing compilers in .NET.
hera - Hera: Ewasm virtual machine conforming to the EVMC API
Peregrine - A blazing fast language for the blazing fast world(WIP)
fake-gcs-server - Google Cloud Storage emulator & testing library.
konna - A fast functional language based on two level type theory
aulang - simple and fast scripting language
boring-lang - A very boring programming language
Feral - Feral programming language reference implementation
smalltalk - GNU Smalltalk is an implementation of the Smalltalk language