Architecture-of-consoles
jak-project
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Architecture-of-consoles | jak-project | |
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8 | 91 | |
779 | 2,643 | |
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9.2 | 9.7 | |
8 days ago | 7 days ago | |
Common Lisp | ||
Creative Commons Attribution 4.0 | ISC License |
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Architecture-of-consoles
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Xbox 360 Architecture
Hi Hackernews, don't forget you can use the alternative edition without styles: https://classic.copetti.org/writings/consoles/xbox-360/
(works better with accessibility tools, like text to speech; and translators)
There are also new PDF and EPUB editions here: https://www.patreon.com/posts/67035520 (it's a public post, I just needed a place to upload those files without consuming my hosting's bandwidth).
If you spot a mistake, please log an issue on the repo (https://github.com/flipacholas/Architecture-of-consoles) so I can review it. Thanks!
Hi, this took me 6 months to write, I've also tried as hard as possible to cross check all my references, and include them in the article in a way the reader can find the citations just like in academic writings.
Statements denoting speculation are started with words like 'presumably' or 'it is assumed that'.
I've also took an extra month to send the draft to many experts (part of whom are still active in the Xbox 360 scene) to gather feedback and make all the appropriate corrections. See the 'Changelog' at the end of the article.
I'm afraid I can only do so much. Just like you said, this is all voluntary work. I also keep a repo with all the manuscripts to correct all the mistakes after publishing any content (https://github.com/flipacholas/Architecture-of-consoles).
I don't know how else I could improve this, but I'm always open to suggestions.
I don't know what you mean with reorganization and editing.
No nitpick is too small or too big :) I've just logged your comment on the repo (https://github.com/flipacholas/Architecture-of-consoles/issu...) so I remember to take a look at it after I get back home.
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Architecture of the Playstation
Oh what an amazing feeling seeing one of my articles here. Let me share you a bit of history about this one:
- A year ago, an old version of this article got shared in hn (https://news.ycombinator.com/item?id=22932134) and since then, google started positioning my site in their search results, and many forums started noticing the site. Yay!
- Fast forward, I graduated from uni, continued working on more articles in my free time, and with all the newly acquired knowledge, I decided to re-write the old PS1 article to make it much more informational and accurate - This is the one you are seeing right now.
- The rewrite wasn’t easy, though. Luckily, I found very kind and talented experts that lent me a hand, you can see them credited in the ‘Changelog’ at the end of the article. Curiously enough, we are still debating on Discord about some discrepancies regarding the main diagram shown in the article. LSI’s docs (the CPU manufacturer) and Sony’s docs contradict each other when they explain the layout of the CPU’s ‘main’ bus! But don’t worry about it, it doesn’t affect any statement in the article. It’s more of a need to have everything as accurate as possible.
Finally, I’m always open to comments, improvements, suggestions, anything really! I share the writings here (https://github.com/flipacholas/Architecture-of-consoles) to discuss improvements but you can also find my email in the site.
jak-project
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Jak & Daxter PC fanmade port runs like a dream (and also natively) on the Deck
Github page
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Jak and Daxter
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Max starts the Golden Age of Marvel Mods with a R$5000 bounty for whoever mods char slots into Marvel 3.
But now there's NSA's Ghidra which has accelerated decompilations/reverse engineering a ton, it means that within a few years any active community can fully reverse engineer into human readable code and make major changes, it's why now there's a Driver 2 PC port and a Jak & Daxter PC port with 2 and 3 being in the works despite these games having basically no community before it, Nintendo games have a bigger modding community and a lot of games are on the way to being fully decompiled (bonus in that some games share a lot of stuff, so as one project completes it also makes it so that multiple games also advance faster
- YSK that the Internet Archive has digitized over 3.8 million books and counting, and all of them can be borrowed for free
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Jak & Daxter (PS2) (Completed)
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Apparently the GTA 6 leaker sold the GTA V source code through a telegram group before getting arrested, according to the admin who verifies the buyer's claim, uploads a new screenshot of the source code
Mario 64 and Ocarina of Time were only just decompiled within the last couple of years. Jak and Daxter 1 was decompiled a few months ago. GTA 3 and Vice City have nearly finished decompilations, but TakeTwo took legal action against the developers before they put the finishing touches.
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How to download application?
If you are on Linux, at this time the Launcher is not yet ready, so you will have to get the latest release from our GitHub repo https://github.com/open-goal/jak-project/releases and provide the path to your ISO like so - ./extractor . Once this completes, you should be able to run gk to start the game.
Unfortunately I am a very stupid woman https://github.com/open-goal/jak-project Here is the github link
Without the link to your file, I'm guessing I found the correct file myself with a quick search on github >>> https://github.com/open-goal/jak-project/releases/tag/v0.1.28
Wrong link actually sorry https://github.com/open-goal/jak-project/releases
What are some alternatives?
zelda1-disassembly - A complete disassembly of The Legend of Zelda
alloy - A new user interface protocol and toolkit implementation
devilutionX - Diablo build for modern operating systems
pokered - Disassembly of Pokémon Red/Blue
weblog - a weblog
VAC - Source code of Valve Anti-Cheat obtained from disassembly of compiled modules
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Abuse_1996 - SDL2 port of Abuse by Crack dot Com
Fennel - Lua Lisp Language
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
oot - Decompilation of The Legend of Zelda: Ocarina of Time
zork - Source code for a 1977 version of Zork