Architecture-of-consoles VS jak-project

Compare Architecture-of-consoles vs jak-project and see what are their differences.

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Architecture-of-consoles jak-project
8 91
779 2,643
- 0.4%
9.2 9.7
8 days ago 7 days ago
Common Lisp
Creative Commons Attribution 4.0 ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Architecture-of-consoles

Posts with mentions or reviews of Architecture-of-consoles. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-10.
  • Xbox 360 Architecture
    3 projects | news.ycombinator.com | 10 Jun 2022
    Hi Hackernews, don't forget you can use the alternative edition without styles: https://classic.copetti.org/writings/consoles/xbox-360/

    (works better with accessibility tools, like text to speech; and translators)

    There are also new PDF and EPUB editions here: https://www.patreon.com/posts/67035520 (it's a public post, I just needed a place to upload those files without consuming my hosting's bandwidth).

    If you spot a mistake, please log an issue on the repo (https://github.com/flipacholas/Architecture-of-consoles) so I can review it. Thanks!

    3 projects | news.ycombinator.com | 10 Jun 2022
    Hi, this took me 6 months to write, I've also tried as hard as possible to cross check all my references, and include them in the article in a way the reader can find the citations just like in academic writings.

    Statements denoting speculation are started with words like 'presumably' or 'it is assumed that'.

    I've also took an extra month to send the draft to many experts (part of whom are still active in the Xbox 360 scene) to gather feedback and make all the appropriate corrections. See the 'Changelog' at the end of the article.

    I'm afraid I can only do so much. Just like you said, this is all voluntary work. I also keep a repo with all the manuscripts to correct all the mistakes after publishing any content (https://github.com/flipacholas/Architecture-of-consoles).

    I don't know how else I could improve this, but I'm always open to suggestions.

    I don't know what you mean with reorganization and editing.

    3 projects | news.ycombinator.com | 10 Jun 2022
    No nitpick is too small or too big :) I've just logged your comment on the repo (https://github.com/flipacholas/Architecture-of-consoles/issu...) so I remember to take a look at it after I get back home.
  • Architecture of the Playstation
    2 projects | news.ycombinator.com | 23 Jun 2021
    Oh what an amazing feeling seeing one of my articles here. Let me share you a bit of history about this one:

    - A year ago, an old version of this article got shared in hn (https://news.ycombinator.com/item?id=22932134) and since then, google started positioning my site in their search results, and many forums started noticing the site. Yay!

    - Fast forward, I graduated from uni, continued working on more articles in my free time, and with all the newly acquired knowledge, I decided to re-write the old PS1 article to make it much more informational and accurate - This is the one you are seeing right now.

    - The rewrite wasn’t easy, though. Luckily, I found very kind and talented experts that lent me a hand, you can see them credited in the ‘Changelog’ at the end of the article. Curiously enough, we are still debating on Discord about some discrepancies regarding the main diagram shown in the article. LSI’s docs (the CPU manufacturer) and Sony’s docs contradict each other when they explain the layout of the CPU’s ‘main’ bus! But don’t worry about it, it doesn’t affect any statement in the article. It’s more of a need to have everything as accurate as possible.

    Finally, I’m always open to comments, improvements, suggestions, anything really! I share the writings here (https://github.com/flipacholas/Architecture-of-consoles) to discuss improvements but you can also find my email in the site.

jak-project

Posts with mentions or reviews of jak-project. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-29.

What are some alternatives?

When comparing Architecture-of-consoles and jak-project you can also consider the following projects:

zelda1-disassembly - A complete disassembly of The Legend of Zelda

alloy - A new user interface protocol and toolkit implementation

devilutionX - Diablo build for modern operating systems

pokered - Disassembly of Pokémon Red/Blue

weblog - a weblog

VAC - Source code of Valve Anti-Cheat obtained from disassembly of compiled modules

sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.

Abuse_1996 - SDL2 port of Abuse by Crack dot Com

Fennel - Lua Lisp Language

re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]

oot - Decompilation of The Legend of Zelda: Ocarina of Time

zork - Source code for a 1977 version of Zork