Allure
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at (by AllureOfTheStars)
rattletrap
:car: Parse and generate Rocket League replays. (by tfausak)
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Allure | rattletrap | |
---|---|---|
7 | 3 | |
173 | 129 | |
2.9% | - | |
9.2 | 7.5 | |
about 1 month ago | 5 days ago | |
Haskell | Haskell | |
GNU Affero General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Allure
Posts with mentions or reviews of Allure.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-06.
- Is there anyone here using Haskell for anything other than web development?
- Which Roguelike has the best Faction System?
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Looking for txt logs of runs to train ML project, any game could do.
and https://github.com/AllureOfTheStars/Allure/suites/3798409868/artifacts/93778115 is the version with the throughput I advertised (there are corresponding Windows binaries somewhere, probably slower). Here's the commandline to use:
- Sharing Saturday #357
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Chess vs. roguelikes, Eurogames vs. Ameritrash, input vs. output randomness
Good points. I think my game is quite close to your no-output-randomness roguelike and also the battle between two opposing players (especially the short scenarios). There is lots of input randomness, though, and hidden game info on various levels. Have a look: http://allureofthestars.com
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Procedural NPC generation
https://github.com/AllureOfTheStars/Allure/blob/bceb8f3572b9640289a31033f625b526c74ab3db/GameDefinition/Content/ItemKindOrgan.hs#L921
rattletrap
Posts with mentions or reviews of rattletrap.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-03.
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Help with Custom Decals in replays
This is the one (rattletrap) that can convert it back to replay as well (harder to read): https://github.com/tfausak/rattletrap/releases/tag/11.2.4
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how did i miss it in the replay?
Ah I see that's true. There is this (GitHub)[https://github.com/tfausak/rattletrap] that lets you edit stuff in replays. I haven't really fiddled too much with it, I really don't have a reason to edit replays. My speculation on the programming is that it uses AI techniques to assume what action you are going to do next based on your prior movements and tries to reconcile it in the event of latency mitigation or an error on their end.
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Change names in rocket league replay
But you need to first convert the replay to json, and then you can start to replace stuff. Then convert it back and it works. There are softwares that does the converting. When I was experimenting with those I tried 3 different replay parsers and I liked this the most: https://github.com/tfausak/rattletrap
What are some alternatives?
When comparing Allure and rattletrap you can also consider the following projects:
ActionKid - A video game framework for haskell
reflex-sdl2 - A minimal host for sdl2 based reflex apps.
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
HGE2D - 2D game engine written in Haskell
tateti-tateti - Meta tic-tac-toe ncurses game.
halma - Chinese Checkers Haskell library, GUI application and Telegram bot
werewolf-slack - A chat interface for playing werewolf in Slack
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
Monadius - 2-D arcade scroller
Nomyx - The Nomyx game
falling-turnip - falling sand game with regular parallel arrays.