Allure
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at (by AllureOfTheStars)
haskanoid
A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support. (by ivanperez-keera)
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Allure | haskanoid | |
---|---|---|
7 | 0 | |
173 | 256 | |
2.3% | - | |
9.2 | 1.9 | |
about 1 month ago | 7 months ago | |
Haskell | Haskell | |
GNU Affero General Public License v3.0 | LicenseRef-OtherLicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Allure
Posts with mentions or reviews of Allure.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-06.
- Is there anyone here using Haskell for anything other than web development?
- Which Roguelike has the best Faction System?
-
Looking for txt logs of runs to train ML project, any game could do.
and https://github.com/AllureOfTheStars/Allure/suites/3798409868/artifacts/93778115 is the version with the throughput I advertised (there are corresponding Windows binaries somewhere, probably slower). Here's the commandline to use:
- Sharing Saturday #357
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Chess vs. roguelikes, Eurogames vs. Ameritrash, input vs. output randomness
Good points. I think my game is quite close to your no-output-randomness roguelike and also the battle between two opposing players (especially the short scenarios). There is lots of input randomness, though, and hidden game info on various levels. Have a look: http://allureofthestars.com
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Procedural NPC generation
https://github.com/AllureOfTheStars/Allure/blob/bceb8f3572b9640289a31033f625b526c74ab3db/GameDefinition/Content/ItemKindOrgan.hs#L921
haskanoid
Posts with mentions or reviews of haskanoid.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning haskanoid yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
When comparing Allure and haskanoid you can also consider the following projects:
falling-turnip - falling sand game with regular parallel arrays.
HGE2D - 2D game engine written in Haskell
Hipmunk - Haskell binding for Chipmunk, 2D physics engine.
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
Monadius - 2-D arcade scroller
halma - Chinese Checkers Haskell library, GUI application and Telegram bot
Nomyx - The Nomyx game
Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.
Eigengrau-s-Essential-Establishment-Generator - A town generator that is suitable for out of the box play in any fantasy TTRPG setting.