Allure
defect-process
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Allure | defect-process | |
---|---|---|
8 | 19 | |
210 | 203 | |
0.5% | - | |
3.6 | 3.5 | |
5 months ago | 9 months ago | |
Haskell | Haskell | |
GNU Affero General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Allure
- i have done this for a while, suggest roguelikes for the collection! new, niche, old, unkown, everything is accepted! i decided to have two images for my collection because the last time was a little bit confusing
- Is there anyone here using Haskell for anything other than web development?
- Which Roguelike has the best Faction System?
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Looking for txt logs of runs to train ML project, any game could do.
and https://github.com/AllureOfTheStars/Allure/suites/3798409868/artifacts/93778115 is the version with the throughput I advertised (there are corresponding Windows binaries somewhere, probably slower). Here's the commandline to use:
- Sharing Saturday #357
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Chess vs. roguelikes, Eurogames vs. Ameritrash, input vs. output randomness
Good points. I think my game is quite close to your no-output-randomness roguelike and also the battle between two opposing players (especially the short scenarios). There is lots of input randomness, though, and hidden game info on various levels. Have a look: http://allureofthestars.com
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Procedural NPC generation
https://github.com/AllureOfTheStars/Allure/blob/bceb8f3572b9640289a31033f625b526c74ab3db/GameDefinition/Content/ItemKindOrgan.hs#L921
defect-process
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Is it possible to write games like Pac-Man in a functional language?
Totally possible. Here’s a link to a game recently released on Steam that is written in Haskell and whose source is open: https://github.com/incoherentsoftware/defect-process
I recently hacked together an asteroids clone in Haskell with SDL2 and not much else. It’s not super pretty but it works.
I’ve talked to folks who’ve been using the newer effects libraries taking advantage of the new delimited continuation primops in GHC 9.6 for their game dev. Even with very high level libraries their reporting acceptable performance.
With enough dedication I’m certain anyone could make whatever game they wanted in an FP language.
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Genuine question: how do you all use Haskell IRL?
And the full code (w/o assets) is available too https://github.com/incoherentsoftware/defect-process
- [FOR HIRE] Illustrator / Animator / UI / Background Artist.
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Why the gc?
Or as mentioned recently... a game written in Haskell, published on steam: https://incoherentsoftware.com/defect-process/docs/ https://store.steampowered.com/app/1136730/Defect_Process/
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Defect Process - Incoherent Software LLC - 2d character action game / spectacle fighter
Steam | YouTube
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Defect Process full haskell source (~62k LOC | action game on Steam)
Hi I added the full source code for Defect Process to coincide with the full game release on Steam. See the brief overview docs for a high level tour of the code design.
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Is there anyone here using Haskell for anything other than web development?
A haskell game on steam: https://store.steampowered.com/app/1136730/Defect_Process/
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The Source Code of Defect Process
Over the Christmas break I took some time to study the source code of Defect Process (https://github.com/incoherentsoftware/defect-process) to better understand industry-strength software architecture in Haskell and Game Engines. I have written a longer article about my analysis: https://www.lambdabytes.io/articles/defectprocess/
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Defect Process - 2d hack n' slash game (Steam + GitHub)
Thanks, good to hear that learning haskell has been rewarding so far! For code questions later on, feel free to open a github discussion if this reddit thread is inactive at that point.
What are some alternatives?
Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.
Tidal - Pattern language
breakout - Breakout
chips - A clone of Chips Challenge in Haskell
tateti-tateti - Meta tic-tac-toe ncurses game.
fmod - dump of minimal haskell FMOD bindings, this is not a proper library
Nomyx - The Nomyx game
Okasaki - Code from the book "Purely Functional Data Structures" by Chris Okasaki (both original and my own solutions to the exercises, in Haskell)
falling-turnip - falling sand game with regular parallel arrays.
zazengine - Automatically exported from code.google.com/p/zazengine
HGE2D - 2D game engine written in Haskell
quantum-chemistry