Allure VS Tidal

Compare Allure vs Tidal and see what are their differences.

Allure

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at (by AllureOfTheStars)
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Allure Tidal
8 24
210 2,125
0.5% 2.4%
3.6 6.7
5 months ago 4 days ago
Haskell C++
GNU Affero General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Allure

Posts with mentions or reviews of Allure. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.

Tidal

Posts with mentions or reviews of Tidal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-01.

What are some alternatives?

When comparing Allure and Tidal you can also consider the following projects:

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.

overtone - Collaborative Programmable Music

breakout - Breakout

Sonic Pi - Code. Music. Live.

tateti-tateti - Meta tic-tac-toe ncurses game.

faust - Functional programming language for signal processing and sound synthesis

Nomyx - The Nomyx game

csound - Main repository for Csound

falling-turnip - falling sand game with regular parallel arrays.

binaryen - DEPRECATED in favor of ghc wasm backend, see https://www.tweag.io/blog/2022-11-22-wasm-backend-merged-in-ghc

HGE2D - 2D game engine written in Haskell

glicol - Graph-oriented live coding language and music/audio DSP library written in Rust