Allure
Tidal
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Allure | Tidal | |
---|---|---|
8 | 24 | |
210 | 2,125 | |
0.5% | 2.4% | |
3.6 | 6.7 | |
5 months ago | 4 days ago | |
Haskell | C++ | |
GNU Affero General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Allure
- i have done this for a while, suggest roguelikes for the collection! new, niche, old, unkown, everything is accepted! i decided to have two images for my collection because the last time was a little bit confusing
- Is there anyone here using Haskell for anything other than web development?
- Which Roguelike has the best Faction System?
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Looking for txt logs of runs to train ML project, any game could do.
and https://github.com/AllureOfTheStars/Allure/suites/3798409868/artifacts/93778115 is the version with the throughput I advertised (there are corresponding Windows binaries somewhere, probably slower). Here's the commandline to use:
- Sharing Saturday #357
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Chess vs. roguelikes, Eurogames vs. Ameritrash, input vs. output randomness
Good points. I think my game is quite close to your no-output-randomness roguelike and also the battle between two opposing players (especially the short scenarios). There is lots of input randomness, though, and hidden game info on various levels. Have a look: http://allureofthestars.com
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Procedural NPC generation
https://github.com/AllureOfTheStars/Allure/blob/bceb8f3572b9640289a31033f625b526c74ab3db/GameDefinition/Content/ItemKindOrgan.hs#L921
Tidal
- Tidal Cycles – Live coding music with Algorithmic patterns
- I made a command-line tool to assist me with writing polyrhythmic drum parts
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13 Years of History Teaching - Now Thrown Into CS.
So you’re wondering what would making music with code look like? The tools I’m familiar with are TidalCycles, Sonic Pi, and SuperCollider. I’m having a hard time describing what it’s like to make music with tools like these so here’s a video of a performance. One person is live coding the music and the other is live coding the visuals. I think it’s super cool how the music is improvised and built over time by layering commands. Some keywords you could search to see more examples would be Algorave and Livecoding.
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Where is Haskell used?
https://tidalcycles.org/ is another great example, parsing patterns of text and printing live music.
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Live coding languages
For sound live coding/algorave sonic pi and tidal cycles are great, both based on supercollider.
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Sonic Pi – The Live Coding Music Synth for Everyone
I don't know the alternatives but I'm a big fan of https://tidalcycles.org/. People really do crazy things, check out the videos on the front page.
I love when 2 DJs live-code together (on the same document! Editing each other's loops) or when a VJ live-codes some visuals in reaction to the DJ live-coding the music.
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What is a little known subject/application/problem that you learned about recently or are involved in that you think is fascinating?
If you're interested in ChuCK, there's also Pure Data (a FOSS cousin of the commercial Max/MSP) and SuperCollider and a lot of live coding algorave sorta music things are built on top of SuperCollider like TidalCycles so you can execute lines of code live via a REPL or evaluating blocks of code in a document and generate beats in realtime.
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The Way in Which Brian Eno Created Ambient 1: Music for Airports
Tidal Cycles! https://tidalcycles.org/
As layer8 mentioned, it is technically Haskell but more specifically a DSL and environment for live coding music.
Pretty fun to play around with!
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How would someone who is deathly broke become a serious rapper?
After digging deeper, I've found TidalCycles tidalcycles.org and that's my favorite Livecoding software. Now you can start programming music without any cost.
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Formalizing Konnakol using Haskell - GSoC '22
The code written in this regard can be found here. My contributions focused on designing, implementing and integrating the Sequence module with the help of the Context module.
What are some alternatives?
Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.
overtone - Collaborative Programmable Music
breakout - Breakout
Sonic Pi - Code. Music. Live.
tateti-tateti - Meta tic-tac-toe ncurses game.
faust - Functional programming language for signal processing and sound synthesis
Nomyx - The Nomyx game
csound - Main repository for Csound
falling-turnip - falling sand game with regular parallel arrays.
binaryen - DEPRECATED in favor of ghc wasm backend, see https://www.tweag.io/blog/2022-11-22-wasm-backend-merged-in-ghc
HGE2D - 2D game engine written in Haskell
glicol - Graph-oriented live coding language and music/audio DSP library written in Rust