Allure VS CodenameEmpty

Compare Allure vs CodenameEmpty and see what are their differences.

Allure

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at (by AllureOfTheStars)
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Allure CodenameEmpty
8 4
210 6
0.5% -
3.6 3.3
5 months ago 18 days ago
Haskell Python
GNU Affero General Public License v3.0 GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Allure

Posts with mentions or reviews of Allure. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.

CodenameEmpty

Posts with mentions or reviews of CodenameEmpty. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-26.
  • Sharing Saturday #468
    5 projects | /r/roguelikedev | 26 May 2023
    Most of my time has been put into creating that Arena content I keep going on about. Outside of that I also created a documentation markdown file (found here HERE) regarding the dialogue system. The document isn't complete, as a bunch of extra options/features aren't documented in it yet, but at over 2k words, I hope its a good start to understand the system haha.
  • Sharing Saturday #450
    2 projects | /r/roguelikedev | 20 Jan 2023
    I've also been using GitHub's issue tracker to keep track of all the features and changes I still need to make to the game, so feel free to look through the projects tab to see what updates are planned for the future. Anything in the "In Review" column is in the Nightlies branch, just waiting for final review to be pulled in to the mainDev one.
  • [2023 in RoguelikeDev] Codename: Empty
    1 project | /r/roguelikedev | 9 Jan 2023
    GitHub Repo (Last Updated 22.08.28) | Project/Kanban Board | GitHub Nightly Branch (Last Updated 23.01.04)
  • Sharing Saturday #357
    5 projects | /r/roguelikedev | 9 Apr 2021
    You can look at all of the source code for my project on my GitHub Repository. I've been using GitHub's issue tracker to keep track of all the features and changes I still need to make to the game, so feel free to look through the projects tab to see what updates are planned for the future. I strongly recommend that you don't try playing the game yet, as I am getting close to releasing my first real playable version of the game, and currently most of the content is just development tests to make sure various systems are working.

What are some alternatives?

When comparing Allure and CodenameEmpty you can also consider the following projects:

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.

fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production

breakout - Breakout

Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.

tateti-tateti - Meta tic-tac-toe ncurses game.

QuestForLubok - Quest For Lubok, is a text adventure fantasy game. Set just on the outer reaches of our world. Written entirely in Qb64, this is my journey into creating my first game.

Nomyx - The Nomyx game

revengate

falling-turnip - falling sand game with regular parallel arrays.

httpbin - HTTP Request & Response Service, written in Python + Flask.

HGE2D - 2D game engine written in Haskell

prime-intersection-grid - A tool to assist Intersecting multidimensional axes with offsets to populate a volume