Allure
Axes-Armour-Ale
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Allure | Axes-Armour-Ale | |
---|---|---|
8 | 19 | |
210 | 38 | |
0.5% | - | |
3.6 | 2.7 | |
5 months ago | about 1 year ago | |
Haskell | Pascal | |
GNU Affero General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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Allure
- i have done this for a while, suggest roguelikes for the collection! new, niche, old, unkown, everything is accepted! i decided to have two images for my collection because the last time was a little bit confusing
- Is there anyone here using Haskell for anything other than web development?
- Which Roguelike has the best Faction System?
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Looking for txt logs of runs to train ML project, any game could do.
and https://github.com/AllureOfTheStars/Allure/suites/3798409868/artifacts/93778115 is the version with the throughput I advertised (there are corresponding Windows binaries somewhere, probably slower). Here's the commandline to use:
- Sharing Saturday #357
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Chess vs. roguelikes, Eurogames vs. Ameritrash, input vs. output randomness
Good points. I think my game is quite close to your no-output-randomness roguelike and also the battle between two opposing players (especially the short scenarios). There is lots of input randomness, though, and hidden game info on various levels. Have a look: http://allureofthestars.com
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Procedural NPC generation
https://github.com/AllureOfTheStars/Allure/blob/bceb8f3572b9640289a31033f625b526c74ab3db/GameDefinition/Content/ItemKindOrgan.hs#L921
Axes-Armour-Ale
- Sharing Saturday #455
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Generating hallways
It's not a great illustration, but the result looks like this https://github.com/cyberfilth/Axes-Armour-Ale/blob/master/GITscreenshots/Linux_dungeon.png
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Sharing Saturday #445
I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
- Sharing Saturday #439
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Sharing Saturday #433
This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #427
Released an alpha version of Axes, Armour & Ale
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A question about tiles with contextual "styles"
There's a screenshot of how it looks in my game (using thinner walls) at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #421
All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #416
This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
- Sharing Saturday #414
What are some alternatives?
Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.
mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal
breakout - Breakout
hUGETracker - The music composition suite for the Nintendo Game Boy
tateti-tateti - Meta tic-tac-toe ncurses game.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
Nomyx - The Nomyx game
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
falling-turnip - falling sand game with regular parallel arrays.
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
HGE2D - 2D game engine written in Haskell
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.