keymesh-addon
Mr-Mannequins-Tools
keymesh-addon | Mr-Mannequins-Tools | |
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2 | 3 | |
11 | 499 | |
- | - | |
1.4 | 0.0 | |
over 2 years ago | about 2 years ago | |
Python | Python | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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keymesh-addon
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Clover: A Blender Claymation
Also the KeyMesh Addon Is handy for animating meshes frame by frame
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Looking for a plugin - animated sculpts with interpolation
Do you mean KeyMesh? It's still in Alpha but https://github.com/AldrinMathew/keymesh (https://vimeo.com/506765863)
Mr-Mannequins-Tools
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So i was looking into the Locomotive system and thought cool ill use it and just swap animations but EVERY time i export ANY skeleton the bones look like this? Do i rebuild a skeleton? Just use it like this?
I would recommend installing Jim Kroovy's Mr. Mannequin tools (https://github.com/Jim-Kroovy/Mr-Mannequins-Tools) you can animate directly with the UE4 default skeleton with some pretty intuitive rigging features. Anything you export can be imported to the ALS skeleton (which is the same as the default UE4 one) or at the very least re-targeted to it.
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Unreal's in-engine animation tools are nicer than I expected
To speed up things in Blender I recently found a tool called Mr Mannequins Tools. Itβs pretty dope but is still in heavy development. Basically it generates rigs for you and handles IK. Iβve been using it and can be a bit confusing but once you learn how to use it, itβll speed up everything by 10x.
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Look, I am avoiding the asset flip trend, it is hard ok, it creates nightmares π!! My first blender character to unreal test and my god, 4 hours for this π’πβ¦ but hey at least I am not using ALSv4 ππ Just kidding guys.
Clive Barker called, he doesn't want you to know about Mr Mannequin Tools, but I find it pretty helpful.
What are some alternatives?
Screencast-Keys - Blender Add-on: Screencast Keys
Blender-For-UnrealEngine-Addons - I have created this addons for export asset from Blender to Unreal Engine 4
Blender-miHoYo-Shaders - Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Stop-motion-OBJ - A Blender add-on for importing a sequence of OBJ meshes as frames
SKkeeper - Blender Addon to automate the process of applying subdivision surface modifiers to models with multiple shapekeys
Halo-Asset-Blender-Development-Toolset - CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender
Polycount - A Blender addon helping to know about your scene polycount.
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
io_scene_owm - Blender Importer for asset files exported and recompiled with TankLib/DataTool
UnrealRightClick - Game Engine-style Right Mouse Viewport Navigation
io_mesh_m3addon - Blender Addon to import and export m3 files
io_anim_seanim - SEAnim Plugin for Blender