AV-converter
miniaudio
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AV-converter | miniaudio | |
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4 | 27 | |
174 | 3,601 | |
- | - | |
7.2 | 8.5 | |
about 2 months ago | 8 days ago | |
TypeScript | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AV-converter
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Issue with the FFMPEG app.
You can use my website (it uses FFmpeg) and it will work on your phone as long as you use the Firefox Nightly browser which is on Google Play. https://av-converter.com
- My website that allows you to convert an audio/video file to another format. Flask backend.
- A website that allows you to convert an audio/video file to another format, powered by FFmpeg.wasm
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
genshin-audio-extractor - Convert Genshin Impact audio files into a playable format
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
ffmpeg_batch - FFmpeg Batch AV Converter
libsoundio - C library for cross-platform real-time audio input and output
Axiom - An FFmpeg GUI for Windows
soloud - Free, easy, portable audio engine for games
loudgain - ReplayGain 2.0 loudness normalizer based on the EBU R128/ITU BS.1770 standard (-18 LUFS, FLAC, Ogg, MP2, MP3, MP4, M4A, AAC, ALAC, Opus, ASF, WMA, WAV, AIFF, WavPack, APE)
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
axiom - The dynamic infrastructure framework for everybody! Distribute the workload of many different scanning tools with ease, including nmap, ffuf, masscan, nuclei, meg and many more!
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
MP4-Mux-Tool - Mp4Box GUI
raylib-php - PHP 8 Bindings to raylib