ASFML
qoi
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ASFML | qoi | |
---|---|---|
11 | 25 | |
24 | 6,725 | |
- | - | |
7.6 | 6.4 | |
2 months ago | 26 days ago | |
Ada | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ASFML
- ASFML v2.5.5 (Ada binding to SFML) has been released with an upgrade to CSFML 2.5.2 and improved API documentation
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ADA for reliable 2D game
Unfortunately, Ada is not used for professional game development, but it will probably help a single developer to develop a bug-free game more than C++. For a 2D game, one good option as toolkit is the binding to SFML.
- Ada Library vs Project
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Audio Library for Ada
Have you followed the instructions in ASFML to make it work? The easiest way is to import the library using Alire.
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What Did You Work On in 2021?
I resurrected an abandoned binding to SFML and updated it to version 2.5. I finally made so many changes to the Ada API, that I can consider it my own work, and have the joy to see it used by other people.
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December 2021 What Are You Working On?
A new bugfix release of ASFML: https://github.com/mgrojo/ASFML/releases/tag/v2.5.2
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Which GUI for an Ada desktop application do you recommend?
Since we're talking about a game, ASFML might be a good option.
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Ada For Game Development
I maintain a binding to SFML: https://github.com/mgrojo/ASFML
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ASFML v2.5 released
The Ada binding to the Simple and Fast Multimedia Library has released a new version compatible with SFML v2.5.
- Are there any open source Ada projects?
qoi
- CPNG, a backwards compatible fork of PNG
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Ethically Sourced Lena Picture
Her request is politely-phrased and reasonable. I don't think there's a legal or ethical issue, but respecting the wishes of others when it costs nothing is just kindness.
However, the way that some have seized on it, and then interacted with others in their communities is ... neither polite nor reasonable.
- PSA: Use ZopfliPNG to compress your PNG assets
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The most famous picture used as a standard in computer science is nudes from Playboy!
How do you know it's not a problem for the people who work with computer vision? Let's take this for example - sure, the request itself was presented very unprofessionally, but this is still an example of someone in a computer vision-adjacent field stating in no uncertain terms that they have a problem with the image.
- What’s the best lossless image format?
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At one company I worked at only one thing mattered: the yearly bonus
Yes. Without a supporting statement, it's ad hominem. But I provided a supporting statement.
This is the issue I'm taking about: https://mobile.twitter.com/richgel999/status/146443578680850...
Which links to here: https://github.com/phoboslab/qoi/issues/35
Where everyone agrees, yes, the image should be removed. They didn't know about its history. Would he please stop being a gigantic asshole about it.
So if that's not blowing things out of proportion, I don't know what is.
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QOI – The Quite OK Image Format
I don't know about CUDA, however I've made an AVX2 based encoder a few months ago : https://github.com/phoboslab/qoi/pull/143
I intend to create an AVX2 based decoder but I had absolutely no time to work on side projects in the past three months.
You might also want to take a look at this streaming encoder if you want to encode large files with a tiny memory footprint : https://github.com/MKCG/php-qoi/blob/main/src/FFI/lib/qoi.c
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This is huge: GameMaker Studio 2 now uses QOI image format for textures!
Not only does compression improve this situation today, but using QOI means improvements may continue to come over time. QOI is a very new, open source image format, and that's already proving to be an advantage. By itself, QOI compression is pretty weak, but YoYoGames have forked it and worked in BZ2 compression to surpass the old PNG format. As QOI itself improves and as YoYoGames continues to work on it, it's almost guaranteed that we'll see the compression ratio in GameMaker get better over time.
- QOI – The “Quite OK Image Format” for fast, lossless image compression
What are some alternatives?
alire-index - Community index for the Alire project
PNG-spec - Maintenance of the PNG specification
ghdl - VHDL 2008/93/87 simulator
libjxl - JPEG XL image format reference implementation
Ada_GUI - An Ada-oriented GUI
Zpng - Better lossless compression than PNG with a simpler algorithm
sdlada - Ada 2022 bindings to SDL 2
fpng - Super fast C++ .PNG writer/reader
awesome-ada - A curated list of awesome resources related to the Ada and SPARK programming language
qoi2-bikeshed - "Quite OK Image" version 2 discussions
16-Games - 16 games developed in Ada and C++ for didactic purposes. Originally developed in C++ by YouTuber "FamTrinli".
qoi - A rust implementation of the “Quite OK Image” format for fast, lossless image compression