ALS-Community
RuntimeMeshComponent
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ALS-Community | RuntimeMeshComponent | |
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16 | 7 | |
2,070 | 1,247 | |
- | - | |
5.4 | 4.3 | |
about 2 months ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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ALS-Community
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Have you heard of Smartpoly? This dude teaches how to make games in UnrealEngine5, thought some apes would be interested in that in creating their own NFTGames for GameStop 🚀
ALS v4 Community Edition
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What are your favourite shortcuts when developing an indie game? (assets, plugins, tools, etc)?
It does have multiplayer support. Also, there is a C++ based variant which I prefer: https://github.com/dyanikoglu/ALS-Community
- What does the Advanced Locomotion System provide that the UE project doesn't?
- Does anyone have this issue with ALS 4.0 and a Physical object?
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Anyone know of any resources or tutorials for making a first person character from scratch and not just using the template manaquin?
The journey is 90% of the fun IMO lol, and no problem - one more tip, check out the advanced locomotion template (it's free) https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1
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Animation advice
There is a C++ version of ALS I would recommend looking at: https://github.com/dyanikoglu/ALS-Community
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How do I achieve better 3D movement in Unreal Engine 4?
Also an open source ALS community made version (with multiplayer support) https://github.com/dyanikoglu/ALS-Community
- What is your best tip for UE that others might not know about?
- Jittering character movement when dealing with replication (please read the comment below)
- Where can I get ALSv4?
RuntimeMeshComponent
- Been working on a procedural terrain generator using the RMC & Fast Noise plugins. Here are some island generation outputs!
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Complex Collision Challenge (Where are the senior devs)
Are you using the RuntimeMeshComponent
- Building a StaticMesh in C++ during runtime
- C++ Examples of building a UStaticMesh at runtime?
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Help with getting started on learning how to do runtime procedural landscape generation?
Searching for ue4 and modifying a meshes vertex buffer, one quick result was this: https://github.com/TriAxis-Games/RuntimeMeshComponent which seems like a good place to start for modifying meshes at runtime in ue4.
- Cut yourself some logs right now ! (New feature) + Demo of chopping trees - Derelict WIP
What are some alternatives?
EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)
ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin
VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5
ALS-Refactored - Completely reworked and improved C++ version of Advanced Locomotion System V4.
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
UEGitPlugin - Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
rubiks-cube-ue4 - UE4 rubiks cube game for moblie and PC
UE4-Plugin-OffAxis - This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer
Unreal_Engine_SerialCOM_Plugin - Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5
AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.