AECforWebAssembly
PicoBlaze_Simulator_in_JS
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AECforWebAssembly | PicoBlaze_Simulator_in_JS | |
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51 | 7 | |
31 | 22 | |
- | - | |
8.2 | 9.0 | |
29 days ago | 4 days ago | |
C++ | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AECforWebAssembly
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Gren 0.3: Source maps
Great! I have not yet made source maps for my programming language that compiles to WebAssembly, and I probably never will.
- Mislite li da okolina ima potpuno pogrešno mišljenje o ljudima koji rade u IT-u?
- Koja je najapsurdnija poruka o pogrešci koju je neki vaš program ispisivao?
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What is the most absurd error message your compiler/interpreter was once outputting?
Up until today, my AEC-to-WebAssembly was, if somebody tried to use two structures of different types as the second and the third operand to the ?: (ternary conditional) operator, as in this example: ``` Structure First Consists Of Nothing; EndStructure
- Poteškoće s pronalaskom posla
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Good languages for writing compilers in?
Well, I have written the first compiler for my programming language, targetting x86, in IE6-compatible JavaScript, and the second compiler, targetting WebAssembly, has been written in C++11. I think that, to choose a language to write a compiler in, you need to look at at least two things:
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Why does GCC run in Docker produce around 30% smaller statically linked C++ executables than GCC run on Linux? AECforWebAssembly is 1.08 MB large if compiled using GCC 13.1 in Docker, but it is 1.59 MB if compiled using GCC 13.1 on Debian.
You can see the releases v2.5.3 and v2.5.2 of AECforWebAssembly on GitHub. They are produced with the same version of GCC, the only difference (as far as I know) is that v2.5.2 was produced directly on Debian, whereas v2.5.3 was cross-compiled from Windows to Linux using Docker.
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Let's Make Sure Github Doesn't Become the only Option
That could be true. I host my AEC-to-WebAssembly compiler on GitHub, GitLab and SourceForge, and it's only on GitHub that it has 21 stars and 2 forks. On GitLab and SourceForge, it has zero of both.
- koliko vam je bilo tesko nac posao u programiranju?
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Does the JVM / CLR even make sense nowadays?
Well, the main compiler for my programming language is targetting the JavaScript Virtual Machine by outputting WebAssembly. I think it's even better than targetting Java Virtual Machine, because, for one thing, your executables can run in any modern browser if you output WebAssembly. If you target Java Virtual Machine, the users need to actually download your app. Furthermore, there is an official assembler for WebAssembly called WebAssembly Binary Toolkit (WABT), so your compiler can output assembly and not have to deal with binary files. There is nothing equivalent to that for Java Virtual Machine.
PicoBlaze_Simulator_in_JS
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What do the cores of good assemblers (the things that come after tokenizing, parsing, and preprocessing, the thing which actually convert mnemonics to opcodes) look like? Are they just a bunch of hard-to-follow if-branchings, or do they somehow use polymorphism to avoid that?
For my Bachelor thesis, I made a PicoBlaze Assembler and Emulator in JavaScript. I've discussed it on many Internet forums, and quite a few people have complained that the core of my assembler is hard-to-follow due to lots of if-branchings. So, what is the other way of making the core of the assembler?
- Mislite li da okolina ima potpuno pogrešno mišljenje o ljudima koji rade u IT-u?
- koliko vam je bilo tesko nac posao u programiranju?
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Learn Vanilla JS before React, CSS before Tailwind?
Well, I've never used any CSS framework. And my largest HTML5 project, a 3'500-lines-long PicoBlaze Simulator, uses no JavaScript framework either. The only JavaScript framework I've ever used is JQuery, which I used for my 2'000-lines-of-code flashcard game. I haven't yet managed to get an entry-level job, though, so maybe it's not a good idea to take advice from me.
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Does C++ give you superpowers?
By the way, what do you think about my other project, PicoBlaze Simulator?
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How to be able to contribute to languages/compilers?
My first assembler+simulator is 3'000 lines of code.
What are some alternatives?
Lark - Lark is a parsing toolkit for Python, built with a focus on ergonomics, performance and modularity.
GlovePIE - The original creator stopped maintaining it and the original site went down. I have uploaded my copy so people can continue using it.
wasm-fizzbuzz - WebAssembly from Scratch: From FizzBuzz to DooM.
compiler - an incomplete toy barebones compiler backend for amd64 x86_64 in Python and an incomplete JIT compiler written in C
mal - mal - Make a Lisp
raylib - A simple and easy-to-use library to enjoy videogames programming
libCat - 🐈⬛ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors!
ckeditor5 - Powerful rich text editor framework with a modular architecture, modern integrations, and features like collaborative editing.
gdal-js - This is an Emscripten port of GDAL, an open source X/MIT licensed translator library for raster and vector geospatial data formats.
ArithmeticExpressionCompiler - A compiler for my own simple low-level programming language, built in JavaScript using the Duktape framework. Produces code compatible with FlatAssembler. Superseded by AECforWebAssembly.
Drogon-torch-serve - Serve pytorch / torch models using Drogon
rust - Empowering everyone to build reliable and efficient software.