AECforWebAssembly
JUCE
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AECforWebAssembly | JUCE | |
---|---|---|
51 | 104 | |
31 | 6,073 | |
- | 1.6% | |
8.2 | 9.5 | |
28 days ago | 3 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AECforWebAssembly
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Gren 0.3: Source maps
Great! I have not yet made source maps for my programming language that compiles to WebAssembly, and I probably never will.
- Mislite li da okolina ima potpuno pogrešno mišljenje o ljudima koji rade u IT-u?
- Koja je najapsurdnija poruka o pogrešci koju je neki vaš program ispisivao?
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What is the most absurd error message your compiler/interpreter was once outputting?
Up until today, my AEC-to-WebAssembly was, if somebody tried to use two structures of different types as the second and the third operand to the ?: (ternary conditional) operator, as in this example: ``` Structure First Consists Of Nothing; EndStructure
- Poteškoće s pronalaskom posla
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Good languages for writing compilers in?
Well, I have written the first compiler for my programming language, targetting x86, in IE6-compatible JavaScript, and the second compiler, targetting WebAssembly, has been written in C++11. I think that, to choose a language to write a compiler in, you need to look at at least two things:
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Why does GCC run in Docker produce around 30% smaller statically linked C++ executables than GCC run on Linux? AECforWebAssembly is 1.08 MB large if compiled using GCC 13.1 in Docker, but it is 1.59 MB if compiled using GCC 13.1 on Debian.
You can see the releases v2.5.3 and v2.5.2 of AECforWebAssembly on GitHub. They are produced with the same version of GCC, the only difference (as far as I know) is that v2.5.2 was produced directly on Debian, whereas v2.5.3 was cross-compiled from Windows to Linux using Docker.
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Let's Make Sure Github Doesn't Become the only Option
That could be true. I host my AEC-to-WebAssembly compiler on GitHub, GitLab and SourceForge, and it's only on GitHub that it has 21 stars and 2 forks. On GitLab and SourceForge, it has zero of both.
- koliko vam je bilo tesko nac posao u programiranju?
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Does the JVM / CLR even make sense nowadays?
Well, the main compiler for my programming language is targetting the JavaScript Virtual Machine by outputting WebAssembly. I think it's even better than targetting Java Virtual Machine, because, for one thing, your executables can run in any modern browser if you output WebAssembly. If you target Java Virtual Machine, the users need to actually download your app. Furthermore, there is an official assembler for WebAssembly called WebAssembly Binary Toolkit (WABT), so your compiler can output assembly and not have to deal with binary files. There is nothing equivalent to that for Java Virtual Machine.
JUCE
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
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The single most important debate of our time
AcKsHuAlLy
What are some alternatives?
Lark - Lark is a parsing toolkit for Python, built with a focus on ergonomics, performance and modularity.
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
wasm-fizzbuzz - WebAssembly from Scratch: From FizzBuzz to DooM.
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
mal - mal - Make a Lisp
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Drogon-torch-serve - Serve pytorch / torch models using Drogon
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
libCat - 🐈⬛ A runtime for C++23 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors!
audiogridder - DSP servers using general purpose computers and networks
gdal-js - This is an Emscripten port of GDAL, an open source X/MIT licensed translator library for raster and vector geospatial data formats.
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.