pcsx2 VS mame

Compare pcsx2 vs mame and see what are their differences.

pcsx2

PCSX2 - The Playstation 2 Emulator (by 987123879113)
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pcsx2 mame
2 7
28 33
- -
0.0 0.0
10 months ago 24 days ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pcsx2

Posts with mentions or reviews of pcsx2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-09.

mame

Posts with mentions or reviews of mame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-16.
  • How can I specify audio delay (e.g. in milliseconds)?
    1 project | /r/MAME | 23 Feb 2023
    You can try this fork as well: https://github.com/987123879113/mame/wiki It's not officially supported, but the MAME dev who has been doing a ton of the 573 emulation work did this on the side.
  • Is there an emulator that runs Bemani games? (DDR/Beatmania/Pop'n Music)
    5 projects | /r/MAME | 16 Jul 2022
    SIO1 isn't properly emulated which stops beatmania IIDX 1st from booting (the DVD player error) and stops various Sys573 games from being playable: Martial Beat's I/O uses SIO1, Mambo a Go Go's rental system device uses SIO1, GFDM's card readers and multisession unit use SIO1. The system connection between beatmania IIDX and DDR also uses SIO1. In my branch I repurposed the i8251's code as a separate SIO1 device in my branch but in the process I think I broke P1's memory card when trying to use the branch as a PSX emulator directly. https://github.com/987123879113/mame/blob/bemani/src/devices/cpu/psx/sio.cpp
  • It's wild how good Beatmania runs in MAME these days
    1 project | /r/bemani | 13 Jul 2022
  • Is there a way for MAME to fill out the screen, when the monitor is in portrait mode?
    1 project | /r/MAME | 11 Jul 2022
    As u/546897126 pointed out this cab isn't for MAME. I honestly posted this to put eyes on the cab and to put interest on Bemani MAME fork. Had to keep it relevant to the r/MAME sub
  • Dance Dance Revolution Arcade Partycade πŸ•ΊπŸ’ƒ 🎢
    4 projects | /r/Arcade1Up | 9 Jul 2022
    OS - Windows autobooting Big Box(Launchbox) which has Stepmania, running a commissioned vertical theme and a few arcade games that make full use of the vertical screen, while being able to center player 1 with this patcher. As well as a fork of MAME and a fork of PSCS2 playing their respective arcade games without audio/video sync issues.
  • System 573 (DDR Extreme) audio latency issues
    2 projects | /r/MAME | 29 Mar 2021
    I have a personal branch for all of my WIP Bemani-related changes (and some stuff that can't be upstreamed since it's hacky), which includes an "Audio offset" in the sliders menu: https://github.com/987123879113/mame/tree/bemani

What are some alternatives?

When comparing pcsx2 and mame you can also consider the following projects:

pixelcade - Pixelcade LED Marquee Artwork

mame - MAME

beatoraja-english-guide - Detailed guide for how to get started with beatoraja or BMS in general. -- For example: What is BMS, How do I set it up, Where do I download songs, How does the community work, How does the difficulty system work

DDR-2014-Inori - DDR 2014 theme for StepMania 5

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InfluxDB Platform is powered by columnar analytics, optimized for cost-efficient storage, and built with open data standards.
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featured
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