Magpie
gamescope
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Magpie | gamescope | |
---|---|---|
29 | 56 | |
256 | 2,587 | |
- | 5.8% | |
0.0 | 9.7 | |
over 2 years ago | about 6 hours ago | |
HLSL | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Magpie
- Does the AMD model have FSR?
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Minecraft GLFW Error 65542 - Card Does Not Support OpenGL
Yeah https://github.com/7Brandyn7/Magpie/releases
You could try shrinking game window and using magpie https://github.com/7Brandyn7/Magpie to scale it to your monitor resolution. Also you could try installing sodium and using lower res(like 2x2) resource pack.
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Using AI upscaling to improve FPS in Apex legneds?
Hey, I recently heard about an open source upscaling software called Magpie (English Version). I have only seen just one video about this app being used in apex, by the looks of it has a very high probability of getting banned since it hooks into the game to capture the frames. it would be really nice to have something like this to vastly improve FPS in-game by retaining mostly the same quality
- So I'm using this tool from steam lossless scaling and I'm having issues.
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People playing at low resolutions should try AMD's FidelityFX CAS.
Why not just use AMD FSR then? Its much better than FidelityFX CAS. You can add FSR to almost any games use a tool called Magpie.
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Can someone test this program for me since it uses FSR?
The program was made by Blinue (https://github.com/Blinue/Magpie/wiki/FAQ) and was made to english by 7Brandyn7 (https://github.com/7Brandyn7/Magpie)
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FSR Working on GW1
Magpie implementation: Supposedly Magpie will take a game running in a window and upscale it to fullscreen. I haven't tested this, so you're pretty much on your own here. The official version is in Chinese. There's an English fork running a few commits behind. Here's a brief article that may be helpful.
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Looks like windows has a universal FSR upscaler like Linux.
There is also an English translation https://github.com/7Brandyn7/Magpie
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How to upscale diablo 2 (original) with Magpie
To test this yourself you need to download English Magpie fork from here https://github.com/7Brandyn7/Magpie/releases/ or original Chinese version from here https://github.com/Blinue/Magpie
gamescope
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The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
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Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
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Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
- Why is it taking so long Valve, hurry up and put 3.5 on preview pretty please, I am dying waiting grrrrr
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More Than 75% of Steam Games Tested Are Playable or Verified on the Steam Deck
I have an Intel GPU (HD Graphics 520) and gamescope doesn't work for me under arch Linux :( https://github.com/ValveSoftware/gamescope/issues/356
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Gamescope not working in Ubunte
Hopefully someone more experienced in troubleshooting than me can chime in to help, since I don't wish to leave you on a "Works on my machineā¢" but I really don't know how to help since I don't use Ubuntu. In the meantime, try opening an issue on gamescope's issue tracker.
Take a second look at the github page; there is information on how to set the right resolution with Steam launch arguments. A quick cursory glance at the documentation gives me the impression that support for Nvidia GPU's is limited. I wouldn't bother with it if you consider yourself a Linux noob, the small performance up lift in not going to out way the frustration to make it work properly.
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Help Request: Low Framerate in Cyberpunk 2077 on RX 7900 XT
I'm unfamiliar with gamescope, never heard of it before. I found their github... I'm guessing "command" needs to be a compatibility layer like proton or wine calling the game's executable, huh?
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Bookworm and games
In a nutshell, the video stack is held back because of compositor ; YMMV, but, if you'd like to try one designed primarly for games, use gamescope, the one made for the Steam Deck: https://github.com/ValveSoftware/gamescope
What are some alternatives?
Magpie - An all-purpose window upscaler for Windows 10/11.
gamescope-session - ChimeraOS session on Gamescope - Own personal repository, issues and forks should be made on ChimeraOS/gamescope-session
reshade - A generic post-processing injector for games and video software.
gamemode - Optimise Linux system performance on demand
holoiso - SteamOS 3 (Holo) archiso configuration
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
wine - Wine with a bit of extra spice
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
sway - i3-compatible Wayland compositor
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
d2gx - D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine