3d-game-shaders-for-beginners
raymarching-workshop
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3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
raymarching-workshop
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Saw this in the unity sub and was wondering if there were any tutorials or if anybody had an idea on how to achieve this in unreal engine?
but here is a good resource to learn about sdf and raymarching: https://github.com/electricsquare/raymarching-workshop
What are some alternatives?
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
VoxelPlugin - Voxel Plugin for Unreal Engine
tinyrenderer - A brief computer graphics / rendering course
AvatarMe - Public repository for the CVPR 2020 paper AvatarMe and the TPAMI 2021 AvatarMe++
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
raytk - Raymarching shader toolkit for TouchDesigner
SHADERed - Lightweight, cross-platform & full-featured shader IDE
sdf-viewer - A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Granite - My personal Vulkan renderer
MaterialMakerRayMarching - Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Renderman - Code and Slides for the NCCA Renderman lectures